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Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-azpuox\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-azpuox\src\util\logger.cpp (371): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-azpuox\src\util\logger.cpp (470): Logger::logStacktrace
c:\cygwin64\tmp\factorio-azpuox\src\util\logging.cpp (78): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-azpuox\src\util\logging.cpp (73): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-azpuox\src\rail\railpath.cpp (65): RailPath::updatePosition
c:\cygwin64\tmp\factorio-azpuox\src\rail\train.cpp (1559): Train::resolveRailTransition
c:\cygwin64\tmp\factorio-azpuox\src\rail\railjoint.cpp (93): RailJoint::startOnNewRail
c:\cygwin64\tmp\factorio-azpuox\src\entity\rollingstock.cpp (265): RollingStock::Carriage::moveFrontJointForward
c:\cygwin64\tmp\factorio-azpuox\src\entity\rollingstock.cpp (341): RollingStock::move
c:\cygwin64\tmp\factorio-azpuox\src\rail\train.cpp (1810): Train::tryToMove
c:\cygwin64\tmp\factorio-azpuox\src\rail\train.cpp (1681): Train::move
c:\cygwin64\tmp\factorio-azpuox\src\rail\train.cpp (1197): Train::updateSpeedAndMove
c:\cygwin64\tmp\factorio-azpuox\src\rail\train.cpp (877): Train::update
c:\cygwin64\tmp\factorio-azpuox\src\rail\trainmanager.cpp (188): TrainManager::update
c:\cygwin64\tmp\factorio-azpuox\src\map\map.cpp (1232): Map::update
c:\cygwin64\tmp\factorio-azpuox\src\game.cpp (153): Game::update
c:\cygwin64\tmp\factorio-azpuox\src\scenario\scenario.cpp (822): Scenario::update
c:\cygwin64\tmp\factorio-azpuox\src\mainloop.cpp (985): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-azpuox\src\mainloop.cpp (852): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-azpuox\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl MapGenerationHelper::*)(void) __ptr64,MapGenerationHelper * __ptr64>,std::default_delete<std::tuple<void (__cdecl MapGenerationHelper::*)(void) __ptr64,MapGenerationHelper * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8CDC31FE4)
00007FF8CDC31FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8CDD6EF91)
00007FF8CDD6EF91 (ntdll): (filename not available): RtlUserThreadStart
247.743 Error RailPath.cpp:65: Path is already off.
Logger::writeStacktrace skipped.
247.743 Error CrashHandler.cpp:128: Map tick at moment of crash: 15514970
247.743 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
251.904 Creating crash dump.
251.993 CrashDump success