This subforum contains all the issues which we already resolved.
2 posts • Page 1 of 1
- Filter Inserter
- Posts: 714
- Joined: Sun May 08, 2016 9:01 am
Build this blueprint
blueprintor just pick any handy assembler being affected by a beacon, mouseover the beacon, `/c game.player.selected.active=false`, the bonuses go away and the animation stops. Then do `/c game.player.selected.active=true` the animation starts but the effects don't come back. Destroy/rebuild the assembler, still no effects, you have to place new modules in the beacon to get the effects back.
- Factorio Staff
- Posts: 9464
- Joined: Wed Jun 11, 2014 5:23 am
Thanks for the report. It's now fixed for 0.16.
If you want to get ahold of me I'm almost always on Discord.
Users browsing this forum: No registered users