This subforum contains all the issues which we already resolved.
2 posts • Page 1 of 1
Build this blueprint
blueprintor just pick any handy assembler being affected by a beacon, mouseover the beacon, `/c game.player.selected.active=false`, the bonuses go away and the animation stops. Then do `/c game.player.selected.active=true` the animation starts but the effects don't come back. Destroy/rebuild the assembler, still no effects, you have to place new modules in the beacon to get the effects back.
Thanks for the report. It's now fixed for 0.16.
If you want to get ahold of me I'm almost always on Discord.
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