What?The ability to define a custom hotkey prototype so that it is always bound to the same key as a predefined built-in hotkey.
Whaaat?For example i would like to get an event each time a player attempts to clear the cursor. This defaults to "Q" currently. So my current workaround is to define a custom-input that also binds to "Q". But i have no way to guarantee that my custom-input and the "clear cursor" built-in action are always bound to the same key if the player rebinds one of them.
The custom-input could show up in the mod-hotkeys menu either as an uneditable hotkey or simply not be shown at all (the latter is probably preferable from an "avoid player confusion" point-of-view).
"Simply" raising a moddable event for all built-in actions would work too, but might cost more performance?