Mods: Smokeless 0.1.1, WillMod 0.1.6
factorio-current.log:
Code: Select all
0.000 2017-08-15 22:05:30; Factorio 0.15.33 (build 30852, linux64, alpha)
0.024 Operating system: Linux (Fedora 26)
0.024 Program arguments: "./build/factorio/bin/x64/factorio"
0.024 Read data path: /home/jtwyford/build/factorio/data
0.024 Write data path: /home/jtwyford/build/factorio
0.024 Binaries path: /home/jtwyford/build/factorio/bin
0.031 System info: [CPU: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz, 4 cores, RAM: 16006MB]
0.032 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 76%] [MultiSampling: OFF] [Screen: 1] [Lang: en]
0.062 Available display adapters: 2
0.062 [0]: resolution 1920x1080px at [1920,0]
0.062 [1]: resolution 1920x1080px at [0,0]
0.062 Create display on adapter 1. Size 1280x720 at position [310, 162].
0.373 Initialised OpenGL:[1] GeForce GTX 660 Ti/PCIe/SSE2; driver: 4.5.0 NVIDIA 375.66
0.373 Video memory size (dedicated/total available/current available): 2048/2048/1671 MB
0.408 Graphics settings preset: high
0.408 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
0.501 Loading mod core 0.0.0 (data.lua)
0.506 Loading mod base 0.15.33 (data.lua)
0.586 Loading mod Smokeless 0.1.1 (data.lua)
0.604 Loading mod WillMod 0.1.6 (data.lua)
0.623 Loading mod base 0.15.33 (data-updates.lua)
0.671 Checksum for core: 1161214653
0.671 Checksum of base: 1503927233
0.671 Checksum of Smokeless: 3680112237
0.671 Checksum of WillMod: 3810426315
0.866 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1502856693
0.866 Info PlayerData.cpp:65: Cloud player-data.json unavailable
0.964 Loaded shader file /home/jtwyford/build/factorio/data/core/graphics/shaders/game.glsl
0.965 Loaded shader file /home/jtwyford/build/factorio/data/core/graphics/shaders/zoom-to-world.glsl
0.974 Initial atlas bitmap size is 16384
0.978 Created atlas bitmap 16384x8132
0.978 Created atlas bitmap 8192x2034
0.979 Created atlas bitmap 8192x3324
0.980 Created atlas bitmap 4096x3648
0.980 Created atlas bitmap 4096x1568
0.980 Created atlas bitmap 4096x1868
7.428 Sprites loaded
7.428 Convert atlas 4096x3648 to: mipmap
7.533 Convert atlas 4096x1568 to: mipmap
7.580 Convert atlas 4096x1868 to: trilinear-filtering
7.657 Loading sounds...
9.452 Custom inputs active: 1
9.452 Info Updater.cpp:751: Downloading https://updater.factorio.com/get-available-versions?username=Kaydeethree&token=<private>&apiVersion=2
9.987 0 packages available to download (experimental updates enabled).
10.016 Factorio initialised
13.049 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
22.411 Info UDPSocket.cpp:206: Closing socket
22.411 Info UDPSocket.cpp:236: Socket closed
22.411 Info UDPSocket.cpp:206: Closing socket
22.411 Joining game 5.9.110.4:9597
22.411 Info UDPSocket.cpp:33: Opening socket
22.412 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Ready) to(Connecting)
22.786 Connection refused
22.786 Info ClientMultiplayerManager.cpp:179: Quitting multiplayer connection.
22.786 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Connecting) to(Disconnected)
22.787 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key-2
23.253 Info HttpSharedState.cpp:111: Status code: 200
23.253 Info AuthServerConnector.cpp:138: Received key(+aFgcW1Cw22KXDWhzwdfsA==) for username(Kaydeethree) from auth server.
23.283 Info UDPSocket.cpp:206: Closing socket
23.283 Info UDPSocket.cpp:236: Socket closed
23.283 Joining game 5.9.110.4:9597
23.283 Info UDPSocket.cpp:33: Opening socket
23.284 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Ready) to(Connecting)
23.636 Connection refused
23.636 Info ClientMultiplayerManager.cpp:179: Quitting multiplayer connection.
23.637 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Connecting) to(Disconnected)
23.733 Info UDPSocket.cpp:206: Closing socket
23.733 Info UDPSocket.cpp:236: Socket closed
28.303 Joining game 5.9.110.4:9597
28.303 Info UDPSocket.cpp:33: Opening socket
28.304 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Ready) to(Connecting)
28.670 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
28.670 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
28.670 Info ClientRouter.cpp:220: ConnectionAccepted
29.786 Info ClientMultiplayerManager.cpp:713: Received mapReadyForDownload
29.786 Downloading file /home/jtwyford/build/factorio/temp/mp-download.zip (12118117 B, 24092 blocks)
29.792 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
33.361 Finished download (3 s, 12 MB, 3.3 MB/s)
33.404 Info ClientMultiplayerManager.cpp:694: mapTick(-1) map download finished creating scenario
33.405 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
33.405 Loading map /home/jtwyford/build/factorio/temp/mp-download.zip: 12118117 bytes.
33.413 Loading Level.dat: 59799713 bytes.
33.418 Info Scenario.cpp:135: Map version 0.15.33-1
34.327 Error CrashHandler.cpp:354: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x00000000009d3ded in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-E4MOE7/src/Util/Logger.cpp:438
#1 0x0000000000744ae0 in CrashHandler::writeStackTrace() at Unity.aaaa.cpp:?
#2 0x0000000000744d64 in CrashHandler::SignalHandler(int) at Unity.aaaa.cpp:?
#3 0x00007f32385c96f0 in ?? at ??:0
#4 0x0000000000bd6d47 in BlueprintLibrary::transferNextInQueue() at Unity.aaaa.cpp:?
#5 0x0000000000c3b185 in BlueprintLibrary::BlueprintLibrary(Map&, MapDeserialiser&) at Unity.aaaa.cpp:?
#6 0x0000000000cfa274 in Map::loadData(MapDeserialiser&, GlobalModSettings const&, ProgressObserver*, bool) [clone .constprop.116102] at Unity.aaaa.cpp:?
#7 0x0000000000d5c2ff in Scenario::loadFactory(boost::filesystem::path const*, boost::filesystem::path const&, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, bool, ProgressObserver*, bool, InputListener*) [clone .constprop.116088] at Unity.aaaa.cpp:?
#8 0x0000000000d5e0ca in ParallelScenarioLoader::doLoad(ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, bool) at Unity.aaaa.cpp:?
#9 0x00000000013bc3f0 in execute_native_thread_routine at ??:?
#10 0x00007f323a18436d in ?? at ??:0
#11 0x00007f32386a3b8f in ?? at ??:0
36.065 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
68.324 Error CrashHandler.cpp:354: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x00000000009d3ded in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-E4MOE7/src/Util/Logger.cpp:438
#1 0x0000000000744ae0 in CrashHandler::writeStackTrace() at Unity.aaaa.cpp:?
#2 0x0000000000744d64 in CrashHandler::SignalHandler(int) at Unity.aaaa.cpp:?
#3 0x00007f32385c96f0 in ?? at ??:0
#4 0x0000000000aa75df in ControlInputValue::checkModifiers(InputState const&) const at Unity.aaaa.cpp:?
#5 0x0000000000aac465 in ControlInputValue::triggeredBy(ALLEGRO_EVENT const&, InputState const&, bool, bool) const at Unity.aaaa.cpp:?
#6 0x0000000000e8f26f in MainLoop::processAllegroEvents(bool) at Unity.aaaa.cpp:?
#7 0x0000000000e901bc in MainLoop::prePrepare() at Unity.aaaa.cpp:?
#8 0x0000000000e94019 in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) at Unity.aaaa.cpp:?
#9 0x0000000000f0d3ac in main at ??:?
#10 0x00007f32385b34da in ?? at ??:0
#11 0x000000000040aea9 in _start at ??:?
69.732 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.