[0.15.20] Pipette does not work on signal next to ghost rail

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B4SK3
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[0.15.20] Pipette does not work on signal next to ghost rail

Post by B4SK3 »

Pippette won't select signal onto cursor when attempting to use it on a placed (actual, not ghost) signal next to ghost rail. The signal has been placed by bots but I'm out of rail. The behaviour is correct (pipette brings signal on cursor) when first building rail, adding signal and then removing the rail. It is thus not the mere fact of being "unconnected" but rather the fact that the rail has never been placed. Behaviour is also correct if both signal and rail are a ghost.

Replication:
Place blueprint of rail with signal. Ensure no rail in inventory. Activate robotport. Pippette on placed rail signal with signal in inventory.
Attachments
bug_pipette_signal.jpg
bug_pipette_signal.jpg (994.48 KiB) Viewed 2697 times

Rseding91
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Re: [0.15.20] Pipette does not work on signal next to ghost rail

Post by Rseding91 »

Can you please post the save file you're using to reproduce this?
If you want to get ahold of me I'm almost always on Discord.

Rseding91
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Re: [0.15.20] Pipette does not work on signal next to ghost rail

Post by Rseding91 »

Thanks for the steps to reproduce and the screenshot. It should be fixed for the next version of 0.15.
If you want to get ahold of me I'm almost always on Discord.

B4SK3
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Re: [0.15.20] Pipette does not work on signal next to ghost rail

Post by B4SK3 »

:D That was fast!

I try not to spam your forum with 60MB saves if the replication is easy :)

B4SK3
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Re: [0.15.20] Pipette does not work on signal next to ghost rail

Post by B4SK3 »

Fixed that tile ghosts would always get selected over real entities.

TIL: Don't assume you know the cause when filing the bug report. I'll attach a save next time right away. Glad you still found the real cause with the screenshot :)

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