Pippette won't select signal onto cursor when attempting to use it on a placed (actual, not ghost) signal next to ghost rail. The signal has been placed by bots but I'm out of rail. The behaviour is correct (pipette brings signal on cursor) when first building rail, adding signal and then removing the rail. It is thus not the mere fact of being "unconnected" but rather the fact that the rail has never been placed. Behaviour is also correct if both signal and rail are a ghost.
Replication:
Place blueprint of rail with signal. Ensure no rail in inventory. Activate robotport. Pippette on placed rail signal with signal in inventory.
[0.15.20] Pipette does not work on signal next to ghost rail
[0.15.20] Pipette does not work on signal next to ghost rail
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- bug_pipette_signal.jpg (994.48 KiB) Viewed 3352 times
Re: [0.15.20] Pipette does not work on signal next to ghost rail
Can you please post the save file you're using to reproduce this?
If you want to get ahold of me I'm almost always on Discord.
Re: [0.15.20] Pipette does not work on signal next to ghost rail
Thanks for the steps to reproduce and the screenshot. It should be fixed for the next version of 0.15.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.15.20] Pipette does not work on signal next to ghost rail

I try not to spam your forum with 60MB saves if the replication is easy

Re: [0.15.20] Pipette does not work on signal next to ghost rail
Fixed that tile ghosts would always get selected over real entities.
TIL: Don't assume you know the cause when filing the bug report. I'll attach a save next time right away. Glad you still found the real cause with the screenshot
