[Rseding91] [0.15.19] Custom inserter vectors still usable in vanilla

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zx64
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[Rseding91] [0.15.19] Custom inserter vectors still usable in vanilla

Post by zx64 »

Summary: Custom inserter vectors set in blueprints stored in your save or library are applied in vanilla.

Image

Demonstration: blueprint-storage.dat and vanilla save
Save has the blueprint imported and ghost placed showing the custom vectors.

How to recreate:
1) Start the game with a mod that enables custom_vectors, e.g.

Code: Select all

for _, i in pairs(data.raw.inserter) do
    i.allow_custom_vectors = true
end
2) Create an inserter and change its pickup/drop position

3) Create a blueprint of the customised inserter

4) Save the blueprint in your library

5) Restart with only base mod enabled

6) Create a new game

7) Import the blueprint from your library and place it.

8) Observe the custom vectors are applied.

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TruePikachu
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Re: [0.15.19] Custom inserter vectors still usable in vanilla

Post by TruePikachu »

Does this also apply to blueprint strings? (I doubt it.) If so, can you post one?

Rseding91
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Re: [Rseding91] [0.15.19] Custom inserter vectors still usable in vanilla

Post by Rseding91 »

Thanks for the report. This is now fixed for the next version of 0.15.
If you want to get ahold of me I'm almost always on Discord.

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