Demonstration: blueprint-storage.dat and vanilla save
Save has the blueprint imported and ghost placed showing the custom vectors.
How to recreate:
1) Start the game with a mod that enables custom_vectors, e.g.
Code: Select all
for _, i in pairs(data.raw.inserter) do
i.allow_custom_vectors = true
end
3) Create a blueprint of the customised inserter
4) Save the blueprint in your library
5) Restart with only base mod enabled
6) Create a new game
7) Import the blueprint from your library and place it.
8) Observe the custom vectors are applied.