In response to viewtopic.php?f=23&t=49400 (not a bug) I changed my deconstruction planner to use the entity "tile ghost" to filter out ghost tiles. As demonstrated in the screenshots, whitelisting or blacklisting this entity has no effect whatsoever on the actual filtering. From my understanding the whitelist behaviour is correct (include the items in the list in the deconstruction), the blacklist behaviour is not.
For replication, you can use this save: viewtopic.php?f=7&t=49449 (I've verified and the behaviour remains the same with ghost tile entities placed over actual tiles)
[Rseding91] [0.15.18] Ghost tile deconstruction filter does not work
Re: [0.15.18] Ghost tile deconstruction filter does not work
Addition: using a deconstruction planner with "tile ghost" in the entity filter actually marks real placed tiles for deconstruction.
Re: [0.15.18] Ghost tile deconstruction filter does not work
That's working correctly. When no entities are found the deconstruction planner starts matching tiles. If you don't want it to do that you have to set the tile mode to "never".B4SK3 wrote:Addition: using a deconstruction planner with "tile ghost" in the entity filter actually marks real placed tiles for deconstruction.
If you want to get ahold of me I'm almost always on Discord.
Re: [Rseding91] [0.15.18] Ghost tile deconstruction filter does not work
Thanks for the easy steps to reproduce the problem. It's now fixed for the next version of 0.15.
I also decided that if there's whitelisted entities in the deconstruction planner then it will never include tiles so your 2nd issue is also resolved.
I also decided that if there's whitelisted entities in the deconstruction planner then it will never include tiles so your 2nd issue is also resolved.
If you want to get ahold of me I'm almost always on Discord.
Re: [Rseding91] [0.15.18] Ghost tile deconstruction filter does not work
you're an angel. thanks!
- SupplyDepoo
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Re: [Rseding91] [0.15.18] Ghost tile deconstruction filter does not work
It seems 'Normal' and 'Always' now have exactly identical behavior in every possible scenario. Maybe remove one of them to avoid confusion?
Re: [Rseding91] [0.15.18] Ghost tile deconstruction filter does not work
Not to my knowledge SD. If you have it normal mode, it ignores tiles unless there is NOTHING but tiles being selected. In always it always grabs tiles when you deconstruct an area. Unless I'm misunderstanding your testing bias anyways.SupplyDepoo wrote:It seems 'Normal' and 'Always' now have exactly identical behavior in every possible scenario. Maybe remove one of them to avoid confusion?
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Re: [Rseding91] [0.15.18] Ghost tile deconstruction filter does not work
You're right, if there are no filters then it works like before. With filters however, they're the same.Mandabar wrote:Not to my knowledge SD. If you have it normal mode, it ignores tiles unless there is NOTHING but tiles being selected. In always it always grabs tiles when you deconstruct an area. Unless I'm misunderstanding your testing bias anyways.