[Rseding91] [0.15.16] Crash after reconnecting to server

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TheOrangeAngle
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[Rseding91] [0.15.16] Crash after reconnecting to server

Post by TheOrangeAngle »

OS: MacOS
Version: 0.15.16
What Happened: While connecting to a multiplayer server, I noticed that my computer was using WFiFi as the primary internet connection instead of Ethernet; I turned WiFi off and the game would not download any more game packets (understandable). When I tried to click reconnect, the game froze and then crashed.
Attachments
factorio-previous.log
(70.08 KiB) Downloaded 109 times

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TruePikachu
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Re: [0.15.16] Crash after reconnecting to server

Post by TruePikachu »

Code: Select all

   0.101 2017-05-31 21:13:04; Factorio 0.15.16 (build 30063, mac, steam)
   0.101 Operating system: Mac OS X 10.11.6
   0.167 Program arguments: "/Users/Binderts/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 
   0.167 Read data path: /Users/Binderts/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.167 Write data path: /Users/Binderts/Library/Application Support/factorio
   0.167 Binaries path: /Users/Binderts/Library/Application Support/Steam/steamapps/common
   0.467 System info: [CPU:        Intel(R) Core(TM) i5-2400S CPU @ 2.50GHz, 4 cores, RAM: 4096MB]
   0.654 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.664 Available display adapters: 1
   0.664  [0]: resolution 1920x1080px at [0,0]
   0.664 Create display on adapter 0. Size 1280x720 at position [310, 162].
   2.847 Initialised OpenGL:[0] AMD Radeon HD 6750M OpenGL Engine; driver: 2.1 ATI-1.42.15
   3.760 ogl_upload_bitmap entered without previous error cleared: GL_INVALID_FRAMEBUFFER_OPERATION
   8.594 Graphics settings preset: medium
   8.594 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
  11.357 Loading mod core 0.0.0 (data.lua)
  12.535 Loading mod base 0.15.16 (data.lua)
  22.580 Loading mod base 0.15.16 (data-updates.lua)
  23.072 Checksum for core: 2224076952
  23.072 Checksum of base: 2355693671
  30.116 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1496116792
  30.116 Info PlayerData.cpp:61: Cloud player-data.json available, timestamp 1496116787
  33.527 Loaded shader file /Users/Binderts/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/game.glsl
  34.821 Loaded shader file /Users/Binderts/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl
  34.837 Initial atlas bitmap size is 16384
  34.838 Created atlas bitmap 16384x5050
  34.838 Created atlas bitmap 8192x2101
  34.859 Created atlas bitmap 8192x1443
  34.860 Created atlas bitmap 4096x3652
  34.860 Created atlas bitmap 4096x1568
  34.860 Created atlas bitmap 4096x1860
 314.512 Sprites loaded
 314.552 Convert atlas 4096x3652 to: mipmap 
 314.755 Convert atlas 4096x1568 to: mipmap 
 314.851 Convert atlas 4096x1860 to: trilinear-filtering 
 315.618 Loading sounds...
 337.782 Custom inputs active: 0
 342.796 Factorio initialised
...
 403.819 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x0000000100952e22 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:421)
#1  0x00000001009423cd in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:105)
#2  0x000000010094235e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:237)
#3  0x00007fff8ccd352a in 0x00007fff8ccd352a
#4  (nil) in 0x0
#5  0x00000001004cc956 in SaveQuitOrReconnectInfoBoxConnector::update() (in factorio) (InfoBoxConnector.cpp:177)
#6  0x00000001004cd105 in InfoBoxManager::removeConnectorsToBeDestroyed() (in factorio) (InfoBoxManager.cpp:37)
#7  0x00000001004ccfff in InfoBoxManager::update() (in factorio) (InfoBoxManager.cpp:12)
#8  0x00000001006edb36 in MainLoop::prepare() (in factorio) (MainLoop.cpp:622)
#9  0x00000001006ed22a in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:407)
#10 0x00000001006e8c6e in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:236)
#11 0x00000001006e30a6 in _al_mangled_main (in factorio) (Main.cpp:973)
#12 0x0000000100dbc7f7 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:229)
#13 0x00007fff9d42de64 in 0x00007fff9d42de64
#14 0x00007fff9a58399d in 0x00007fff9a58399d
#15 0x00007fff9a58391a in 0x00007fff9a58391a
#16 0x00007fff9a581351 in 0x00007fff9a581351
 422.136 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 599.810 Received SIGTERM, shutting down

kovarex
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Re: [0.15.16] Crash after reconnecting to server

Post by kovarex »

(Internal notes)
Either the ClientMultiplayerManager or the Router is null at the moment of pressing the button.

Rseding91
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Re: [Rseding91] [0.15.16] Crash after reconnecting to server

Post by Rseding91 »

This should be fixed for the next version of 0.15.
If you want to get ahold of me I'm almost always on Discord.

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