very small, minor thing: robots dont die from nukes
bug, difficult coding or overseen thing?
[15.16] Robots do not take damage from nukes
Re: [15.16] Robots do not take damage from nukes
They currently have no damage from AOE which is a known thing.
- Ranakastrasz
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Re: [15.16] Robots do not take damage from nukes
They are Immune to AOE?
Is this hardcoded or something we can use for an arbritrary entity?
Is this intentional or a bug?
...
Was this a fix to the fire damage issue?
Is this hardcoded or something we can use for an arbritrary entity?
Is this intentional or a bug?
...
Was this a fix to the fire damage issue?
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Re: [15.16] Robots do not take damage from nukes
The thing is, that the robots have zero sized collision box, so it is a side effect that we kind of got used to live with.
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Re: [15.16] Robots do not take damage from nukes
That shouldn't matter. I should know, I spent an excessive amount of effort trying to chain shotgun-shells with grenade effects from an SMG gun to get an instant, aim-required gun.... AOE damage ignores collision boxes.kovarex wrote:The thing is, that the robots have zero sized collision box, so it is a side effect that we kind of got used to live with.
unless you mean that have NO collision box, meaning aoe damage requires it to exist but otherwise ignores it...
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Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16
Re: [15.16] Robots do not take damage from nukes
To be specific, they have zero collision box and zero collision mask so they collide with nothing. Unless something specifically decides to ignore the collision system they get ignored.Ranakastrasz wrote:That shouldn't matter. I should know, I spent an excessive amount of effort trying to chain shotgun-shells with grenade effects from an SMG gun to get an instant, aim-required gun.... AOE damage ignores collision boxes.kovarex wrote:The thing is, that the robots have zero sized collision box, so it is a side effect that we kind of got used to live with.
unless you mean that have NO collision box, meaning aoe damage requires it to exist but otherwise ignores it...
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