[15.13] crash when insterting blueprint into library

This subforum contains all the issues which we already resolved.
Post Reply
Dupl3xxx
Inserter
Inserter
Posts: 40
Joined: Sat Mar 07, 2015 6:50 pm
Contact:

[15.13] crash when insterting blueprint into library

Post by Dupl3xxx »

This is a MP game that crashed when I was inserting a blueprint into my blueprint library.
To reproduce:
load the game (tested in SP)
click with the selected blueprint into the selected blueprint-book
crash

I haven't been able to test if you need to have the same username, but I'm Zr4g0n ingame.

Attached is the save-file and the log:

This is from the moment I click. Waited about 15sec before clicking to make sure it was the click itself that triggered the crash:

Code: Select all

803.712 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff7489f4c63
ModuleBase: 0x00007ff748990000, ImageSize: 011d5000, RelativeAddress: 00064c63
 803.712 Error CrashHandler.cpp:151: Exception Context:
rax=00000293d9be55a0, rbx=418000003f800000, rcx=00000292ff9e5260,
rdx=0000000065dd1ef6, rsi=00000292ff9e5260, rdi=00000293f633d110,
rip=00007ff7489f4c63, rsp=00000099f94ff130, rbp=0000000065dd1ef6,
 r8=00000292efb25280,  r9=0000000000008000, r10=00000293d9be55a0,
r11=00000099f94fefc0, r12=00000293f62b1f50, r13=0000000000000000,
r14=0000000000000000, r15=00000099f94ff310
 803.712 Crashed in Z:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff748990000 - 0x00007ff749b65000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-xxbzeu\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-xxbzeu\src\util\logger.cpp (357): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-xxbzeu\src\util\logger.cpp (414): Logger::logStacktrace
c:\cygwin64\tmp\factorio-xxbzeu\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-xxbzeu\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEC014F77)
00007FFAEC014F77 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEEF7ED1B)
00007FFAEEF7ED1B (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEEF66BD6)
00007FFAEEF66BD6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEEF7AB9D)
00007FFAEEF7AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEEF19913)
00007FFAEEF19913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEEF79CBA)
00007FFAEEF79CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-xxbzeu\src\blueprint\blueprintrecord.cpp (310): BlueprintBookRecord::getBlueprintRecordByCRC
c:\cygwin64\tmp\factorio-xxbzeu\src\blueprint\blueprintshelf.cpp (134): BlueprintShelf::addBlueprint
c:\cygwin64\tmp\factorio-xxbzeu\src\blueprint\blueprintlibrary.cpp (255): BlueprintLibrary::addItem
c:\cygwin64\tmp\factorio-xxbzeu\src\gameactionhandler.cpp (1270): GameActionHandler::exportBlueprint
c:\cygwin64\tmp\factorio-xxbzeu\src\gameactionhandler.cpp (263): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-xxbzeu\src\input\inputhandler.cpp (55): InputHandler::flushToListeners
c:\cygwin64\tmp\factorio-xxbzeu\src\input\inputhandler.cpp (47): InputHandler::flushActions
c:\cygwin64\tmp\factorio-xxbzeu\src\gameactionhandler.cpp (305): GameActionHandler::update
c:\cygwin64\tmp\factorio-xxbzeu\src\mainloop.cpp (816): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-xxbzeu\src\mainloop.cpp (692): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-xxbzeu\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64>,std::default_delete<std::tuple<void (__cdecl RouterBase::*)(void) __ptr64,ServerRouter * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAED588364)
00007FFAED588364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAEEF370D1)
00007FFAEEF370D1 (ntdll): (filename not available): RtlUserThreadStart
 805.166 Error CrashHandler.cpp:106: Map tick at moment of crash: 7438736
 805.166 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
DoMe.zip
(92.91 MiB) Downloaded 170 times
factorio-current.log
(415.29 KiB) Downloaded 140 times

Oxyd
Former Staff
Former Staff
Posts: 1428
Joined: Thu May 07, 2015 8:42 am
Contact:

Re: [15.13] crash when insterting blueprint into library

Post by Oxyd »

Hi. Which blueprint do I click into which book?

Dupl3xxx
Inserter
Inserter
Posts: 40
Joined: Sat Mar 07, 2015 6:50 pm
Contact:

Re: [15.13] crash when insterting blueprint into library

Post by Dupl3xxx »

The '6 4 [blue belts] [splitter]' into the book 'common splitters'. When I load the save, that blueprint is already active, and that book is already open. I have to close the 'stone furnace tutorial' window first.

This is how it looks for me:

Image
Image

The moment I click inside the area of the blueprint book, it crashes. Notice how the blueprint is in my hand when the save's loaded.

Oxyd
Former Staff
Former Staff
Posts: 1428
Joined: Thu May 07, 2015 8:42 am
Contact:

Re: [15.13] crash when insterting blueprint into library

Post by Oxyd »

I see, thanks. Should be fixed in 0.15.14.

Post Reply

Return to “Resolved Problems and Bugs”