The k after high fluid numbers was not shown, instead there was an empty space, see pictures. Fixed after game restart.
Pump disabled
Pump has < 10k condition -> proof that the number on the tank should be 10k.
Same problem with the fluid wagon numbers
[0.15.11] k not shown after fluid numbers
[0.15.11] k not shown after fluid numbers
Last edited by Bilka on Sun Feb 25, 2018 1:17 am, edited 1 time in total.
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Re: [0.15.11] k not shown after fluid numbers
Looks to me like [0.15.6] Some font glyphs not rendered
It should have been fixed by disallowing scaling < 80% but in your case (81% scaling) still happens.
Did you do anything that switches screens / redraws the screen like Alt+Tab, go into sleep mode, remote viewing or having other gpu-intensive software (other games or movies) running?
It should have been fixed by disallowing scaling < 80% but in your case (81% scaling) still happens.
Did you do anything that switches screens / redraws the screen like Alt+Tab, go into sleep mode, remote viewing or having other gpu-intensive software (other games or movies) running?
Re: [0.15.11] k not shown after fluid numbers
I first looked at the tank in another save game using the map view zoom in, thought I had my pump set up wrong, then quit that map, loaded this one and the issue was still there. I have alt-tabbed, but only to a window on the other monitor, so Factorio was still on my monitor. The alt-tabbing was done in the other save game, not the one I took the screenshots of.
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Re: [0.15.11] k not shown after fluid numbers
The missing hyphen/minus is different issue than what the thread was originally about, which was random character would not draw on default scale. Which is also this issue.daniel34 wrote:Looks to me like [0.15.6] Some font glyphs not rendered
It should have been fixed by disallowing scaling < 80% but in your case (81% scaling) still happens.
@Bilka: Does that problem persist if you restart the game?
Re: [0.15.11] k not shown after fluid numbers
As I stated in the first post, no it does not persist.posila wrote:@Bilka: Does that problem persist if you restart the game?
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