[0.15.11] Can't rotate inoperable entity

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GotLag
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[0.15.11] Can't rotate inoperable entity

Post by GotLag »

Is this a bug or intentional? In Flow Control I set the pipe segments (storage-tank entities) to operable = false to stop the GUI coming up. In sandbox mode (no player entity), they can still be rotated after placement (i.e. when operable = false). If the player has a character then they cannot be rotated while inoperable.

Is this an intentional change?
Rseding91
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Re: [0.15.11] Can't rotate inoperable entity

Post by Rseding91 »

It's not intended. There's also a rotatable value which is meant to control if something can be rotated. Fixed for the next version of 0.15.
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GotLag
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Re: [0.15.11] Can't rotate inoperable entity

Post by GotLag »

Thanks. Still, I'm a little curious as to why this only affects corporeal players.
Rseding91
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Re: [0.15.11] Can't rotate inoperable entity

Post by Rseding91 »

GotLag wrote:Thanks. Still, I'm a little curious as to why this only affects corporeal players.
The god controller and the character controller both have their own "can rotate entity" methods that check distance to the entity. The character controller is limited by the character reach and the god controller isn't.

The check for operable existed in the character version of the method but not the god version.
If you want to get ahold of me I'm almost always on Discord.
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