Is this a bug or intentional? In Flow Control I set the pipe segments (storage-tank entities) to operable = false to stop the GUI coming up. In sandbox mode (no player entity), they can still be rotated after placement (i.e. when operable = false). If the player has a character then they cannot be rotated while inoperable.
Is this an intentional change?
[0.15.11] Can't rotate inoperable entity
Re: [0.15.11] Can't rotate inoperable entity
It's not intended. There's also a rotatable value which is meant to control if something can be rotated. Fixed for the next version of 0.15.
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Re: [0.15.11] Can't rotate inoperable entity
Thanks. Still, I'm a little curious as to why this only affects corporeal players.
Re: [0.15.11] Can't rotate inoperable entity
The god controller and the character controller both have their own "can rotate entity" methods that check distance to the entity. The character controller is limited by the character reach and the god controller isn't.GotLag wrote:Thanks. Still, I'm a little curious as to why this only affects corporeal players.
The check for operable existed in the character version of the method but not the god version.
If you want to get ahold of me I'm almost always on Discord.