This doesn't effect gameplay at all but I noticed that a few situations can lead to an ugly-looking boundary between two pipe sprites. This is with HD graphics on. It's really only noticeable when viewed at max zoom.
I've attached a screenshot showing these - some seem to be related to shadows, there's one with the pipe descending from the tower of the chemical plant if it's rotated a certain way, and I'm not sure about the one closest to the bottom.
edit - the forum http automatically resized the image, right click -> view image to see what it looks like ingame.
[0.15.10] Visible seam in some pipe sprite boundries
Re: [0.15.10] Visible seam in some pipe sprite boundries
Hi, thanks for the report.
Chemical plant graphical glitch is known and will be fixed: viewtopic.php?f=173&t=44815
We didn't realize tree casting shadows on pipes might cause this, but that will be fixed when we make high-res tree sprites with separated shadow layer.
Chemical plant graphical glitch is known and will be fixed: viewtopic.php?f=173&t=44815
We didn't realize tree casting shadows on pipes might cause this, but that will be fixed when we make high-res tree sprites with separated shadow layer.