[Ox][0.15.9]Random crash (InputActionDefragmenter::assemble)
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I_IBlackI_I
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[Ox][0.15.9]Random crash (InputActionDefragmenter::assemble)
While playing most of the people on the server crashed.
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Last edited by I_IBlackI_I on Sat May 06, 2017 9:35 pm, edited 1 time in total.
- TruePikachu
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I_IBlackI_I
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Re: [0.15.8]Random crash Error Util.cpp:76
Incorrect. Not a duplicate. This is not train related
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Re: [0.15.8]Random crash Error Util.cpp:76
The crash isn't strictly train-related; my current guess is it being related to showing the player's name in the sidebar.
The relevant part of the backtrace matches up with those crashes, though, so it is a duplicate from a bug management point of view; even if the circumstances are different, the root cause is the same.
The relevant part of the backtrace matches up with those crashes, though, so it is a duplicate from a bug management point of view; even if the circumstances are different, the root cause is the same.
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WildWolf
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Re: [0.15.8]Random crash Error Util.cpp:76
Its all movable entities that can have a player name on them so it is related
Brought to you by a crappy pc...
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I_IBlackI_I
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Re: [0.15.9]Random crash Error Util.cpp:76
Updated the main post to include the new log-file. Same random crash in 0.15.9 with most people crashing, same util.cpp:76 error.
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I_IBlackI_I
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Re: [0.15.9]Random crash Error Util.cpp:76
I just noticed this bug is incorrectly posted in duplicates, which is this one a duplicate of?
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viceroypenguin
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Re: [0.15.9]Random crash Error Util.cpp:76
Log file from my crash
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Loewchen
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Re: [0.15.9]Random crash (InputActionDefragmenter::assemble)
See: viewtopic.php?f=11&t=45604, declared fixed from .7 onwards.
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I_IBlackI_I
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Re: [0.15.9]Random crash (InputActionDefragmenter::assemble)
As you can see this is in .9 So the fix in .7 is either incomplete, or it is bugged again.
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Loewchen
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Oxyd
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Re: [0.15.9]Random crash (InputActionDefragmenter::assemble)
Or it's a different issue.I_IBlackI_I wrote:As you can see this is in .9 So the fix in .7 is either incomplete, or it is bugged again.
And it should be fixed in 0.15.11. Thanks for the logs, everyone.