[.15.5][Twinsen] Hard crash on disconnect neighbours for non wire ent

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Nexela
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[.15.5][Twinsen] Hard crash on disconnect neighbours for non wire ent

Post by Nexela »

Place a stone furnace and select it

/c game.player.selected.disconnect_neighbour(2)
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factorio-current.log
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Loewchen
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Re: [.15.5] Hard crash on disconnect neighbours for non wire ent

Post by Loewchen »

Code: Select all

   0.001 2017-05-02 16:58:42; Factorio 0.15.6 (build 29362, win64, alpha)
   0.001 Operating system: Windows 7 Service Pack 1
   0.001 Program arguments: "E:\Games\Factorio_Web\Factorio_Devel\bin\x64\factorio.exe" "--mod-directory" "E:\Games\Factorio_Web\mods\mods.devel\.mods.15" 
   0.001 Read data path: E:/Games/Factorio_Web/Factorio_Devel/data
   0.001 Write data path: E:/Games/Factorio_Web/Factorio_Devel
   0.001 Binaries path: E:/Games/Factorio_Web/Factorio_Devel/bin
   0.007 System info: [CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz, 8 cores, RAM: 32651MB]
   0.008 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.009 Available display adapters: 1
   0.009  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.009 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.557 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 22.21.13.8189
   0.559     Video memory size (dedicated video/dedicated system/shared system/available): 4008/0/16069/3690 MB
   0.580 DSound: Starting _dsound_update thread
   0.581 DSound: Enter _dsound_update; tid=3064
   0.581 Device reset internal.
   0.583 Desktop composition is active.
   0.583 Graphics settings preset: very-high
   0.583 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.638 Loading mod settings PickerExtended 2.3.3 (settings.lua)
   0.639 Loading mod settings creative-mode 0.3.2 (settings.lua)
   0.642 Loading mod settings Nanobots 1.8.1 (settings.lua)
   0.647 Loading mod core 0.0.0 (data.lua)
   0.654 Loading mod base 0.15.6 (data.lua)
   0.744 Loading mod PickerExtended 2.3.3 (data.lua)
   0.800 Loading mod autofill 1.4.7 (data.lua)
   0.856 Loading mod bobinserters 0.15.0 (data.lua)
   0.912 Loading mod Bottleneck 0.6.3 (data.lua)
   0.963 Loading mod creative-mode 0.3.2 (data.lua)
   1.040 Loading mod Nanobots 1.8.1 (data.lua)
   1.102 Loading mod upgrade-planner 1.2.15 (data.lua)
   1.167 Loading mod BottleneckLogistics 1.0.1 (data.lua)
   1.237 Loading mod base 0.15.6 (data-updates.lua)
   1.295 Loading mod bobinserters 0.15.0 (data-updates.lua)
   1.363 Loading mod Nanobots 1.8.1 (data-updates.lua)
   1.421 Loading mod PickerExtended 2.3.3 (data-final-fixes.lua)
   1.477 Loading mod creative-mode 0.3.2 (data-final-fixes.lua)
   1.553 Loading mod data-raw-prototypes 0.2.1 (data-final-fixes.lua)
   2.408 Loading mod Nanobots 1.8.1 (data-final-fixes.lua)
   2.542 Checksum for core: 3409166051
   2.542 Checksum of base: 2213884006
   2.542 Checksum of PickerExtended: 685534375
   2.542 Checksum of autofill: 61278364
   2.542 Checksum of bobinserters: 2966285250
   2.542 Checksum of Bottleneck: 3245123032
   2.542 Checksum of creative-mode: 2031026951
   2.542 Checksum of data-raw-prototypes: 1234979752
   2.542 Checksum of Nanobots: 1731367622
   2.542 Checksum of upgrade-planner: 4269983159
   2.542 Checksum of BottleneckLogistics: 1139795185
   3.163 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493758367
   3.163 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   3.233 Loaded shader file E:/Games/Factorio_Web/Factorio_Devel/data/core/graphics/shaders/game.cso
   3.233 Loaded shader file E:/Games/Factorio_Web/Factorio_Devel/data/core/graphics/shaders/zoom-to-world.cso
   3.243 Initial atlas bitmap size is 16384
   3.258 Created atlas bitmap 16384x16376
   3.902 Created atlas bitmap 16384x2357
   3.965 Created atlas bitmap 4096x4024
   3.997 Created atlas bitmap 4096x3640
  17.142 Sprites loaded
  17.142 Convert atlas 4096x4024 to: trilinear-filtering 
  17.196 Convert atlas 4096x3640 to: mipmap 
  17.564 Loading sounds...
  19.453 Custom inputs active: 35
  19.457 Info Updater.cpp:753: Downloading https://updater.factorio.com/get-available-versions?username=Nexela&token=<private>&apiVersion=2
  19.801 0 packages available to download (experimental updates enabled).
  19.836 Factorio initialised
  22.819 Loading map E:\Games\Factorio_Web\Factorio_Devel\saves\_autosave3.zip: 1495000 bytes.
  22.871 Loading Level.dat: 3918537 bytes.
  22.874 Info Scenario.cpp:133: Map version 0.15.6-0
  23.073 Info PrototypeMigrationList.cpp:51: Activating migration creative-mode/creative-mode_0.3.2.json
  23.073 Info PrototypeMigrationList.cpp:51: Activating migration Nanobots/Nanobots_1.5.0.json
  23.073 Warning PrototypeMigrationList.cpp:191: "ammo-nano-deconstructors" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
  23.073 Warning PrototypeMigrationList.cpp:191: "ammo-nano-scrappers" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
  23.074 Loading script.dat: 23314 bytes.
  23.076 Checksum for script E:/Games/Factorio_Web/Factorio_Devel/temp/currently-playing/control.lua: 76911248
  23.086 Checksum for script __PickerExtended__/control.lua: 962702894
  23.091 Checksum for script __autofill__/control.lua: 650731441
  23.093 Checksum for script __bobinserters__/control.lua: 733646391
  23.094 Checksum for script __Bottleneck__/control.lua: 1798161122
  23.123 Checksum for script __creative-mode__/control.lua: 1560288851
  23.124 Checksum for script __data-raw-prototypes__/control.lua: 909434334
  23.132 Script control.lua:23: Nanobots Debug mode enabled
  23.135 Script interface.lua:52: Nanobots - Registering with Creative Mode
  23.135 Checksum for script __Nanobots__/control.lua: 2614902846
  23.137 Checksum for script __upgrade-planner__/control.lua: 4162739111
  23.138 Checksum for script __BottleneckLogistics__/control.lua: 1003074922
  23.155 Script control.lua:356: AutoFill: Defaults Updated
  23.448 Script control.lua:177: BottleneckLogistics: Rebuilding signals
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-cu6znz\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-cu6znz\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-cu6znz\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-cu6znz\src\entity\entity.cpp (231): Entity::getCircuitConnectors
c:\cygwin64\tmp\factorio-cu6znz\src\util\wireconnectionhelper.cpp (113): WireConnectionHelper::disconnectNeighbours
c:\cygwin64\tmp\factorio-cu6znz\src\script\luaentity.cpp (721): LuaEntity::luaDisConnectNeighbours
c:\cygwin64\tmp\factorio-cu6znz\src\script\luabinder.hpp (312): LuaBinder<LuaRandomGenerator>::callWrapper
c:\cygwin64\tmp\factorio-cu6znz\libraries\lua\ldo.c (320): luaD_precall
c:\cygwin64\tmp\factorio-cu6znz\libraries\lua\lvm.c (710): luaV_execute
c:\cygwin64\tmp\factorio-cu6znz\libraries\lua\lapi.c (934): f_call
c:\cygwin64\tmp\factorio-cu6znz\libraries\lua\ldo.c (131): luaD_rawrunprotected
c:\cygwin64\tmp\factorio-cu6znz\src\script\luagamescript.cpp (997): LuaGameScript::runLuaCommand
c:\cygwin64\tmp\factorio-cu6znz\src\script\luacontext.cpp (173): LuaContext::runLuaCommand
c:\cygwin64\tmp\factorio-cu6znz\src\commandprocessor.cpp (1200): CommandProcessor::doExecuteCommand
c:\cygwin64\tmp\factorio-cu6znz\src\commandprocessor.cpp (266): CommandProcessor::executeCommand
c:\cygwin64\tmp\factorio-cu6znz\src\commandprocessor.cpp (218): CommandProcessor::process
c:\cygwin64\tmp\factorio-cu6znz\src\gameactionhandler.cpp (2877): GameActionHandler::writeToConsole
c:\cygwin64\tmp\factorio-cu6znz\src\gameactionhandler.cpp (267): GameActionHandler::actionPerformed
c:\cygwin64\tmp\factorio-cu6znz\src\input\inputhandler.cpp (55): InputHandler::flushToListeners
c:\cygwin64\tmp\factorio-cu6znz\src\input\inputhandler.cpp (47): InputHandler::flushActions
c:\cygwin64\tmp\factorio-cu6znz\src\gameactionhandler.cpp (305): GameActionHandler::update
c:\cygwin64\tmp\factorio-cu6znz\src\mainloop.cpp (819): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-cu6znz\src\mainloop.cpp (695): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-cu6znz\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator * __ptr64),ParallelDesyncReportCreator * __ptr64>,std::default_delete<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator * __ptr64),ParallelDesyncReportCreator * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000775459CD)
00000000775459CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007767A561)
000000007767A561 (ntdll): (filename not available): RtlUserThreadStart
  53.660 Error Entity.cpp:231: Entity::getCircuitConnectors() has not been properly implemented.
Logger::writeStacktrace skipped.
  53.660 Error CrashHandler.cpp:106: Map tick at moment of crash: 5188
  53.660 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Twinsen
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Posts: 1330
Joined: Tue Sep 23, 2014 7:10 am
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Re: [.15.5][Twinsen] Hard crash on disconnect neighbours for non wire ent

Post by Twinsen »

Thanks for the report.

Fixed in Version: 0.15.7.

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