Work around is trivial, and to just always include the full filename.
Additional info from IRC:
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@HanziQ> UncleDrax minizip returns UNZ_OK but fails to open file
@HanziQ> UncleDrax cannot reproduce, both work for me
@HanziQ> if you happen to reproduce it, I would like to see a bugreport
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auntieentity:~$ ./factorio/bin/x64/factorio --start-server FactoryByNightOps
0.000 2017-04-26 10:25:02; Factorio 0.15.2 (build 29124, linux64, headless)
0.000 Operating system: Linux
0.000 Program arguments: "./factorio/bin/x64/factorio" "--start-server" "FactoryByNightOps"
0.000 Read data path: /home/user/factorio/data
0.000 Write data path: /home/user/factorio
0.000 Binaries path: /home/user/factorio/bin
0.011 System info: [CPU: Intel(R) Xeon(R) CPU L5520 @ 2.27GHz, 2 cores, RAM: 3965MB]
0.011 Running in headless mode
0.018 Loading mod core 0.0.0 (data.lua)
0.025 Loading mod base 0.15.2 (data.lua)
0.163 Loading mod base 0.15.2 (data-updates.lua)
0.281 Checksum for core: 530912544
0.281 Checksum of base: 83206502
0.454 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493216625
0.455 Info PlayerData.cpp:62: Cloud player-data.json unavailable
0.456 Custom inputs active: 0
0.457 Info Updater.cpp:743: Downloading https://updater.factorio.com/get-available-versions?username=xxxxxxxxxxxx&token=<private>&apiVersion=2
0.958 0 packages available to download (experimental updates disabled).
0.961 Factorio initialised
0.961 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
0.962 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
0.962 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
0.962 Loading map /home/username/FactoryByNightOps
0.962 Error ServerMultiplayerManager.cpp:93: MultiplayerManager failed: "Opening zip /home/username/FactoryByNightOps failed: Ok"
0.962 Info ServerMultiplayerManager.cpp:663: mapTick(-1) changing state from(CreatingGame) to(InitializationFailed)
^C 128.932 Received SIGINT, shutting down
^C
auntieentity:~$
Works fine with full filename:
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auntieentity:~$ ./factorio/bin/x64/factorio --start-server FactoryByNightOps.zip
0.000 2017-04-26 10:23:41; Factorio 0.15.2 (build 29124, linux64, headless)
0.000 Operating system: Linux
0.000 Program arguments: "./factorio/bin/x64/factorio" "--start-server" "FactoryByNightOps.zip"
0.000 Read data path: /home/username/factorio/data
0.000 Write data path: /home/username/factorio
0.000 Binaries path: /home/username/factorio/bin
0.011 System info: [CPU: Intel(R) Xeon(R) CPU L5520 @ 2.27GHz, 2 cores, RAM: 3965MB]
...
0.849 Loading map /home/username/FactoryByNightOps.zip: 3282980 bytes.
0.850 Error FileUtil.cpp:291: Can't remove /home/username/factorio/temp/currently-playing: No such file or directory
0.863 Loading Level.dat: 6537292 bytes.
0.868 Info Scenario.cpp:133: Map version 0.15.2-0
1.138 Loading script.dat: 190 bytes.
1.140 Checksum for script /home/username/factorio/temp/currently-playing/control.lua: 2433440189
1.143 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
1.143 Hosting game at 0.0.0.0:34197
...
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auntieentity ~]$uname -a
Linux auntieentity 3.16.0-4-amd64 #1 SMP Debian 3.16.36-1+deb8u2 (2016-10-19) x86_64 GNU/Linux
auntieentity ~]$cat /etc/debian_version
8.7