- Placed heat pipes in different orders.
What happened?
- In some cases non-conducting pipes after 60 tile (heat drop-off is strictly linear over distance)
- Significant difference in conduction rates based on direction (placing order).
What did you expect to happen instead?
- To get placing-order independent conduction rates from non-directional "pipe".
To reproduce:
- Place down a reactor and fuel it.
- Connect and draw a heat pipe over long distance. Note: Direction of placing is outward from the reactor. (No need to attach to anything) (Call it pipe A)
- Now create a similar line only the other way around. Start placing far away from the reactor and end it by connect it. (Call it pipe B)
- After proper warmup (10 min) running reactor measure the last pipe of A and B.
- Notice that line ending of B is at 15 C while A is around 1000 C
Demonstration: (Image below)
Pipe A is the upper which is 200+ tile long and turns back and return in the middle.
Pipe A was build from starting at the top corner of the reactor then, built rights-to-left along the top then turned back to middle and left-to-right.
Pipe B is the lower which is only 62 tile long.
Pipe B is is started away from the reactor and placed left-to-right and connecting to the reactor as last.
Blue belt marks ~1000C
Red belt marks 500C
Yellow marks 15C
Conclusion: Pipe A is good but Pipe B looses 50% of the source heat over 30 tile (1.6667%/tile) (and 50% means -> Capped at 500C -> this is the maximum distance for turbine placement) I would welcome similar mechanics in the game, but it needs to be consistent and well documented.
![Image](https://forums.factorio.com/images/ext/ecc09f25650630b6364c47a76c78d852.jpg)