Train Stop Enable/Disable

Bugs that are actually features.
Post Reply
Pirion
Inserter
Inserter
Posts: 49
Joined: Mon Oct 03, 2016 12:07 am
Contact:

Train Stop Enable/Disable

Post by Pirion »

When trains lose their path by disabling a stop, they stop as if they just hit a wall. I would expect that they decelerate on the path they were following prior to the stop disabling.

I can add a blueprint later today, but it will just be a long rail with a stop at the end. ;)

Loewchen
Global Moderator
Global Moderator
Posts: 8322
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Train Stop Enable/Disable

Post by Loewchen »

To make sure, the instant stop only happens if there is no other stop than the deactivating or the next one can not be reached?

Rseding91
Factorio Staff
Factorio Staff
Posts: 13210
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: Train Stop Enable/Disable

Post by Rseding91 »

That's how trains work. When they lose the path they're on they stop - you just see it now more because of disabling stops. Mining rails a train is driving on will also cause it to halt.

That's by design.
If you want to get ahold of me I'm almost always on Discord.

orzelek
Smart Inserter
Smart Inserter
Posts: 3911
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: Train Stop Enable/Disable

Post by orzelek »

So if train loses destination it suddenly gets instant breaks?
And train behind it would also get those or just ram into it (assuming two trains running after the other with sufficient gap where)?
(theoretical situation that might be tricky to reproduce)

Post Reply

Return to “Not a bug”