[0.15.1]Crash on: "MapViewOptionsGui::updateToggleState"

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wanderingdrive
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[0.15.1]Crash on: "MapViewOptionsGui::updateToggleState"

Post by wanderingdrive »

Crashed early on in my save. The screen froze, the player moved away about 100 spaces, snapped back, then the game crashed:

Code: Select all

0.009 2017-04-24 19:24:01; Factorio 0.15.1 (build 29050, win64, steam)
   0.009 Operating system: Windows 10 (version 1607) 
   0.009 Program arguments: "I:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.009 Read data path: I:/SteamLibrary/steamapps/common/Factorio/data
   0.009 Write data path: C:/Users/Nuts/AppData/Roaming/Factorio
   0.009 Binaries path: I:/SteamLibrary/steamapps/common/Factorio/bin
   0.028 System info: [CPU: AMD FX(tm)-6300 Six-Core Processor             , 6 cores, RAM: 8189MB]
   0.029 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.032 Available display adapters: 2
   0.032  [0]: \\.\DISPLAY1 - AMD Radeon HD 7800 Series {0x8080005, [0,0], 1920x1080, 32bit, 60Hz}
   0.032  [1]: \\.\DISPLAY2 - AMD Radeon HD 7800 Series {0x80001, [-1280,0], 1280x1024, 32bit, 60Hz}
   0.032 Create display on adapter 0. Size 1280x720 at position [310, 162].
   1.101 Initialised OpenGL:[0] AMD Radeon HD 7800 Series; driver: 4.5.13469 Compatibility Profile Context 21.19.519.2
   1.151 DSound: Starting _dsound_update thread
   1.151 DSound: Enter _dsound_update; tid=496
   1.151 Desktop composition is active.
   1.152 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 54%] [DXT: false]
   1.368 Loading mod core 0.0.0 (data.lua)
   1.407 Loading mod base 0.15.1 (data.lua)
   1.928 Loading mod base 0.15.1 (data-updates.lua)
   2.038 Checksum for core: 530912544
   2.039 Checksum of base: 2731413614
   2.354 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493079536
   2.354 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   2.525 Loaded shader file I:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
   2.560 Loaded shader file I:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
   2.582 Crop bitmaps.
  12.736 Initial atlas bitmap size is 16384
  12.742 Created atlas bitmap 16384x7696
  12.742 Created atlas bitmap 4096x1860
  12.743 Created atlas bitmap 4096x3648
  39.521 Sprites loaded
  39.521 Convert atlas 4096x1860 to: trilinear-filtering 
  39.698 Convert atlas 4096x3648 to: mipmap 
  40.063 Loading sounds...
  43.082 Info GlobalContext.cpp:851: Resetting config.
  43.083 Custom inputs active: 0
  43.151 Factorio initialised
5440.872 Loading Level.dat: 1011146 bytes.
5440.872 Info Scenario.cpp:133: Map version 0.15.1-0
5440.955 Checksum for script C:/Users/Nuts/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1622069129
9664.244 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-86tci8\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-86tci8\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-86tci8\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6C98305D8)
00007FF6C98305D8 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDAA7AB9D)
00007FFDDAA7AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDAA19913)
00007FFDDAA19913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDAA79CBA)
00007FFDDAA79CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-86tci8\src\gui\mapviewoptionsgui.cpp (98): MapViewOptionsGui::updateToggleState
c:\cygwin64\tmp\factorio-86tci8\src\input\inputhandlerallegro.cpp (2200): InputHandlerAllegro::processToggleShowEntityInfo
c:\cygwin64\tmp\factorio-86tci8\src\input\actionstriggeredbyinput.cpp (24): ActionsTriggeredByInputs<bool>::process
c:\cygwin64\tmp\factorio-86tci8\src\input\inputhandlerallegro.cpp (437): InputHandlerAllegro::processAllegroEvent
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (511): MainLoop::processAllegroEvent
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (446): MainLoop::processAllegroEvents
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (302): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (375): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-86tci8\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-86tci8\src\main.cpp (881): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDD9CC8364)
00007FFDD9CC8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDDAA370D1)
00007FFDDAA370D1 (ntdll): (filename not available): RtlUserThreadStart
9670.558 Error CrashHandler.cpp:106: Map tick at moment of crash: 232988
9670.558 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
_autosave3.zip
Save File
(4.36 MiB) Downloaded 116 times
Rseding91
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Posts: 14250
Joined: Wed Jun 11, 2014 5:23 am
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Re: [0.15.1]Crash on: "MapViewOptionsGui::updateToggleState"

Post by Rseding91 »

Thanks for the report. It should be fixed for the next version of 0.15.
If you want to get ahold of me I'm almost always on Discord.
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