Graphical issues with GeForce Game Ready Driver 378.49

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Klonan
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Graphical issues with GeForce Game Ready Driver 378.49

Post by Klonan »

We have had some reports of users experiencing an issue with the game graphics after updating to the GeForce Driver 378.49 with a GeForce 10 series video card.

To workaround this issue, open the Factorio properties in steam, and set the launch options to:

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--max-texture-size=16384
We hope Nvidia will be able to address this issue shortly, if not we will release an update to limit the texture size by default.

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Re: Graphical issues with GeForce Game Ready Driver 378.49

Post by daniel34 »

If you have this issue on a non-steam installation then you'll need to open the config.ini file, found in %appdata%\Factorio\config and edit it like this:

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[graphics]
max-texture-size=16384
The max-texture-size line is already in your config file, just change the value to 16384.

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Re: Graphical issues with GeForce Game Ready Driver 378.49

Post by Nova »

Does anyone want to explain why this needs to be done? What did they change?
Greetings, Nova.
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Re: Graphical issues with GeForce Game Ready Driver 378.49

Post by Rseding91 »

Nova wrote:Does anyone want to explain why this needs to be done? What did they change?
You'd have to ask them (Nvidia) what they changed.
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Re: Graphical issues with GeForce Game Ready Driver 378.49

Post by ChurchOrganist »

Would this by any chance help with this problem I reported with my Nvidia card??

viewtopic.php?f=49&t=39413

The driver version is 375.70
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Re: Graphical issues with GeForce Game Ready Driver 378.49

Post by posila »

ChurchOrganist wrote:Would this by any chance help with this problem I reported with my Nvidia card??
It would not. I am sorry.
But you can try to update the driver, use this workaround and see if that fixes your issue.

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Re: Graphical issues with GeForce Game Ready Driver 378.49

Post by posila »

Nova wrote:Does anyone want to explain why this needs to be done? What did they change?
DirectX started to report GPU supports 32k textures (which it does, it works fine with 32k textures in OpenGL). When the game tries to use texture with width 32k pixels, everything seems to work fine (DirectX doesn't return any errors), but the texture is always completely black.

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Re: Graphical issues with GeForce Game Ready Driver 378.49

Post by Bartimaeus »

its just the way Nvidia releases drivers ... in my last 2 years of experience every new version (376=>378) breaks something and most games or even playing YT videos might stop working .... the solution usually is to downgrade to the last known stable version of drivers and wait until they roll out something that works ... (in one particularly bad occurrence it took almost 4-5 months till this has happened)

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Re: Graphical issues with GeForce Game Ready Driver 378.49

Post by Klonan »

Just a small update,
We had some correspondence with a Nvidia engineer, and the issue should be resolved in the next driver release.

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Re: Graphical issues with GeForce Game Ready Driver 378.49

Post by Bartimaeus »

Klonan wrote:Just a small update,
We had some correspondence with a Nvidia engineer, and the issue should be resolved in the next driver release.
good to hear that ;-)

BTW http://www.pcgamer.com/nvidias-37849-gp ... -in-steam/

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Re: Graphical issues with GeForce Game Ready Driver 378.49

Post by Mendel »

So basically
Game Ready - Beta
Tomato - Tomato

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Re: Graphical issues with GeForce Game Ready Driver 378.49

Post by posila »

We have released build 0.14.22 that limits maxium texture size to 16k x 16k by default. This should not be an issue anymore.

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Re: Graphical issues with GeForce Game Ready Driver 378.49

Post by Xeanoa »

posila wrote:We have released build 0.14.22 that limits maxium texture size to 16k x 16k by default. This should not be an issue anymore.
What does that mean for AMD users?

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Re: Graphical issues with GeForce Game Ready Driver 378.49

Post by posila »

Xeanoa wrote:
posila wrote:We have released build 0.14.22 that limits maxium texture size to 16k x 16k by default. This should not be an issue anymore.
What does that mean for AMD users?
Because the root of the problem is in DirectX 9 and it won't be fixed, nVidia's fix will be to limit DX9 applications to 16k textures anyway. If the same issue ever happens with AMD driver, it won't affect Factorio because it will limit itself to 16k already.

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