I just got the game on steam and started it up for the first time. I looked through the menus a bit and turned on fullscreen mode. Then I attempted to start the campaign labeled "base /First steps". The screen didn't change for a couple seconds during which time I may have clicked the back button. Then the game crashed completely leaving just an error message recommending I post my log here. So here you go!
If I try to start the campaign again, everything seems to work just fine so far, and in particular, the screen changes too fast for me to try and click the back button and trigger the crash again.
[0.14.21] Crash on starting campaign for the first time
[0.14.21] Crash on starting campaign for the first time
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- factorio-current.log
- (7.39 KiB) Downloaded 191 times
Re: [0.14.21] Crash on starting campaign for the first time
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0.004 2017-01-10 16:07:13; Factorio 0.14.21 (build 25327, win64, steam)
0.005 Operating system: Windows 10 (version 1607)
0.005 Not rotating logs.
0.005 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.005 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.005 Write data path: C:/Users/Wiedemann/AppData/Roaming/Factorio
0.006 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.123 System info: [CPU: Intel(R) Core(TM) i3-6100T CPU @ 3.20GHz, 4 cores, RAM: 8053MB]
0.167 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.168 Available display adapters: 1
0.168 [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 530 {0x8000005, [0,0], 1366x768, 32bit, 60Hz}
0.168 Create display on adapter 0. Size 1280x720 at position [33, 6].
0.358 Initialised Direct3D:[0] Intel(R) HD Graphics 530; driver: igdumdim64.dll 20.19.15.4454
0.836 Video memory size (dedicated video/dedicated system/shared system/available): 128/0/4026/4092 MB
0.982 DSound: Starting _dsound_update thread
0.982 DSound: Enter _dsound_update; tid=31748
0.982 Device reset internal.
0.994 Desktop composition is active.
0.995 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
1.234 Loading mod core 0.0.0 (data.lua)
1.305 Loading mod base 0.14.21 (data.lua)
2.815 Checksum for core: 1291735968
2.815 Checksum for mod base: 786624017
3.227 Info PlayerData.cpp:57: Local player-data.json unavailable
3.227 Info PlayerData.cpp:62: Cloud player-data.json unavailable
30.330 Initial atlas bitmap size is 8192
30.341 Created atlas bitmap 8192x8189
30.342 Created atlas bitmap 8192x2778
30.342 Created atlas bitmap 4096x968
30.342 Created atlas bitmap 4096x3652
49.977 Sprites loaded
49.977 Convert atlas 4096x968 to: trilinear-filtering
50.012 Convert atlas 4096x3652 to: mipmap
50.670 Loading sounds...
54.439 Custom inputs active: 0
54.600 Factorio initialised
58.353 Device reset internal.
63.476 Device reset internal.
67.632 Device reset internal.
67.945 Device reset internal.
190.168 Info PrototypeMigrationList.cpp:87: Activating migration base/2015-10-16_Factorio_0.13.0.json
190.168 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-04-22_Factorio_0.13.0.json
190.168 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-14_Factorio_0.13.0.json
190.168 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-21_Factorio_0.13.0.json
190.168 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-25_Factorio_0.13.0.json
190.168 Info PrototypeMigrationList.cpp:87: Activating migration base/2016-06-27_Factorio_0.13.0.json
190.175 Applying migration: Base Mod: 2015-07-02_Factorio_0.12.0.lua
190.189 Applying migration: Base Mod: 2015-11-14_Factorio_0.12.11.lua
190.192 Applying migration: Base Mod: 2016-03-05_Factorio_0.12.26.lua
190.193 Applying migration: Base Mod: 2016-04-22_Factorio_0.13.0.lua
190.202 Applying migration: Base Mod: 2016-06-15_Factorio_0.13.0.lua
190.214 Applying migration: Base Mod: 2016-06-23_Factorio_0.13.0.lua
190.219 Applying migration: Base Mod: 2016-06-26_Factorio_0.13.0.lua
190.222 Applying migration: Base Mod: 2016-06-27_Factorio_0.13.0.lua
190.238 Applying migration: Base Mod: 2016-06-28_Factorio_0.13.0.lua
190.992 Info Scenario.cpp:152: Map version 0.14.21-0
191.028 Checksum for script C:/Users/Wiedemann/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 398643599
191.031 Error CrashHandler.cpp:139: Exception Code: c0000005, Address: 0x00007ff68df58258
ModuleBase: 0x00007ff68dbf0000, ImageSize: 011ce000, RelativeAddress: 00368258
191.031 Error CrashHandler.cpp:149: Exception Context:
rax=0000000000000000, rbx=0000027e355d3730, rcx=0000027e3a05d580,
rdx=0000000000000000, rsi=0000027e3584f2a0, rdi=0000027e3a05d580,
rip=00007ff68df58258, rsp=000000b84c8ff620, rbp=0000027e355d3730,
r8=00007ff68dbf0000, r9=00007ff68dbf0000, r10=0000027e0ee8e604,
r11=000000b84c8ff6c0, r12=0003d89e3ccc3bd7, r13=0000000000000000,
r14=0000027e3907d1e0, r15=0000000000000001
191.031 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff68dbf0000 - 0x00007ff68edbe000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-skvdcq\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (337): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\logger.cpp (391): Logger::logStacktrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-skvdcq\src\util\crashhandler.cpp (175): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC2CAE5FA7)
00007FFC2CAE5FA7 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC2FECED1B)
00007FFC2FECED1B (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC2FEB6BD6)
00007FFC2FEB6BD6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC2FECAB9D)
00007FFC2FECAB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC2FE69913)
00007FFC2FE69913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC2FEC9CBA)
00007FFC2FEC9CBA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-skvdcq\src\input\inputhandlerallegro.cpp (1055): InputHandlerAllegro::sendUseItemChanges
c:\cygwin64\tmp\factorio-skvdcq\src\input\inputhandlerallegro.cpp (884): InputHandlerAllegro::sendStateChanges
c:\cygwin64\tmp\factorio-skvdcq\src\gameactionhandler.cpp (318): GameActionHandler::update
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (754): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-skvdcq\src\mainloop.cpp (630): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-skvdcq\src\util\workerthread.cpp (34): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC2D438364)
00007FFC2D438364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC2FE870D1)
00007FFC2FE870D1 (ntdll): (filename not available): RtlUserThreadStart
194.478 Error CrashHandler.cpp:106: Map tick at moment of crash: 0
194.478 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Re: [0.14.21] Crash on starting campaign for the first time
Fixed for 0.15.
If you want to get ahold of me I'm almost always on Discord.