.14.12 Minor Flame Thrower turret Collision/rotation
.14.12 Minor Flame Thrower turret Collision/rotation
Easy to reproduce Place a flamethrower turret in the world, Rotate the flamethrower turret entity with the rotate key. You can no longer connect pipes to it as the collision box does not rotate.
Re: .14.12 Minor Flame Thrower turret Collision/rotation
Thanks for the report,
I can confirm there is some funky music playing when you rotate the flamethrower turret:
I can confirm there is some funky music playing when you rotate the flamethrower turret:
Re: .14.12 Minor Flame Thrower turret Collision/rotation
Thanks for the report. Fixed for 0.14.13.
I changed it so that when rotating entity that doesn't have square bounding box, it will rotate by 180 degrees. And also fixed proper pipe disconnect after rotating.
I changed it so that when rotating entity that doesn't have square bounding box, it will rotate by 180 degrees. And also fixed proper pipe disconnect after rotating.