[edit]
Slight change. When adding a mod to an existing save in single-player mode player.connected is false inside that mods on_init and on_configuration_changed handlers. After that is properly set to true for the player in the single-player game.
However in a multiplayer game adding a mod to an existing save player.connected is true inside that mods on_init and on_configuration_changed handler.
[/edit]
Is this change intended? That slight change has been causing me a slight headache.
[edit2]
The on_configuration_changed is affected in the same was as on_init