14.3 Network Condition Crash @ Map Editor

This subforum contains all the issues which we already resolved.
Post Reply
n00dles
Burner Inserter
Burner Inserter
Posts: 9
Joined: Sat Sep 03, 2016 8:33 am
Contact:

14.3 Network Condition Crash @ Map Editor

Post by n00dles »

since the latest patch, - 14.3 - yesterday, the map editor crashes every time if you want so set network conditions on any item.

btw. dosn't count as a bug perse.. but the map editor is like pain in the a... on a belt! needs an overhaul.. some gears here some improved inserters there.. u'know. copy paste entity's, select an area to mark as "undestroyable" "player" "enemy". enable specific techs at the start or forbid some if you want to.. make it more user friendly to create large scale scenario's with out hiring a monkey to push "T" on every belt / rail / inserter (u get what i mean) for hours and hours to change the settings...

btw². the first and only thing that bothers me in factorio.. great job so far dev's!
Attachments
factorio-current.log
crash report log file
(2.06 KiB) Downloaded 117 times

Loewchen
Global Moderator
Global Moderator
Posts: 8319
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: 14.3 Network Condition Crash @ Map Editor

Post by Loewchen »

If this is indeed the log of the crash, then it must have crashed hard, as it did not continue logging.
I managed to reproduce the crash when opening the circuit UI and clicking on the signal box.

Code: Select all

   0.004 2016-09-03 11:54:41; Factorio 0.14.3 (build 24459, win64, alpha)
   0.004 Operating system: Windows 7 Service Pack 1
   0.004 Program arguments: "C:\Spiele\Factorio\Factorio_0.14\bin\x64\factorio.exe" 
   0.004 Read data path: C:/Spiele/Factorio/Factorio_0.14/data
   0.004 Write data path: C:/Spiele/Factorio/Factorio_0.14
   0.004 Binaries path: C:/Spiele/Factorio/Factorio_0.14/bin
   0.028 Display options: [FullScreen: true] [VSync: true] [UIScale: 95%] [MultiSampling: OFF] [Screen: 255]
   0.029 Available display adapters: 1
   0.029  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 560 Ti   {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.030 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.114 Initialised Direct3D:[0] NVIDIA GeForce GTX 560 Ti  ; driver: nvd3dumx.dll 9.18.13.4052
   0.116     Video memory size (dedicated video/dedicated system/shared system/available): 977/0/3071/4041 MB
   0.144 Device reset internal.
   0.145 Desktop composition is active.
   0.145 WARNING: You have vsync and desktop composition enabled on Direct3d. Cosider disabling vsync to increase performance on some confirgurations.
   0.145 Graphics options: [Graphics quality: low] [Video memory usage: all] [Light scale: 50%] [DXT: false]
   0.227 Loading mod core 0.0.0 (data.lua)
   0.232 Loading mod base 0.14.3 (data.lua)
   0.375 Checksum for core: 1620335853
   0.376 Checksum for mod base: 3867985917
   0.712 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472861787
   0.712 Info PlayerData.cpp:52: Cloud player-data.json unavailable
   0.898 Initial atlas bitmap size is 16384
   0.901 Created atlas bitmap 16384x3814
   1.128 Created atlas bitmap 4096x912
   1.133 Created atlas bitmap 4096x1052
   6.653 Sprites loaded
   6.653 Convert atlas 4096x912 to: trilinear-filtering 
   6.676 Convert atlas 4096x1052 to: mipmap 
   6.813 Loading sounds...
   8.358 Custom inputs active: 0
   8.402 Factorio initialised
 456.517 Error CrashHandler.cpp:210: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-ujcjvz\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-ujcjvz\src\util\logger.cpp (332): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-ujcjvz\src\util\logger.cpp (386): Logger::logStacktrace
c:\cygwin64\tmp\factorio-ujcjvz\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-ujcjvz\src\util\crashhandler.cpp (213): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000140A453A4)
0000000140A453A4 (factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000777B7E8D)
00000000777B7E8D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000777A84CF)
00000000777A84CF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000777DBAC8)
00000000777DBAC8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-ujcjvz\src\gui\choosesignalbutton.cpp (59): ChooseSignalButton::selectFromLeftClick
c:\cygwin64\tmp\factorio-ujcjvz\src\gui\choosebuttonbase.cpp (50): ChooseButtonBase::mouseClickCB
c:\cygwin64\tmp\factorio-ujcjvz\libraries\agui\src\agui\widget.cpp (806): agui::Widget::_dispatchMouseListenerEvent
c:\cygwin64\tmp\factorio-ujcjvz\libraries\agui\src\agui\gui.cpp (406): agui::Gui::handleMouseUp
c:\cygwin64\tmp\factorio-ujcjvz\libraries\agui\src\agui\gui.cpp (1120): agui::Gui::_dispatchMouseEvents
c:\cygwin64\tmp\factorio-ujcjvz\libraries\agui\src\agui\gui.cpp (962): agui::Gui::logic
c:\cygwin64\tmp\factorio-ujcjvz\src\globalcontext.cpp (806): GlobalContext::updateGui
c:\cygwin64\tmp\factorio-ujcjvz\src\mainloop.cpp (476): MainLoop::processAllegroEvent
c:\cygwin64\tmp\factorio-ujcjvz\src\mainloop.cpp (387): MainLoop::processAllegroEvents
c:\cygwin64\tmp\factorio-ujcjvz\src\mainloop.cpp (250): MainLoop::prePrepare
c:\cygwin64\tmp\factorio-ujcjvz\src\mainloop.cpp (323): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-ujcjvz\src\mainloop.cpp (188): MainLoop::run
c:\cygwin64\tmp\factorio-ujcjvz\src\main.cpp (736): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000775859BD)
00000000775859BD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000777BA2E1)
00000000777BA2E1 (ntdll): (filename not available): RtlUserThreadStart
 459.293 Error CrashHandler.cpp:106: Map tick at moment of crash: 0
 459.293 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
The shortcomings of the editor are known, there were simply more important things to do.

User avatar
jockeril
Filter Inserter
Filter Inserter
Posts: 357
Joined: Sun Feb 08, 2015 11:04 am
Contact:

Re: 14.3 Network Condition Crash @ Map Editor

Post by jockeril »

n00dles wrote:since...

btw. dosn't count as a bug perse.. but the map editor is like pain in the a... on a belt! needs an overhaul.. some gears here some improved inserters there.. u'know. copy paste entity's, select an area to mark as "undestroyable" "player" "enemy". enable specific techs at the start or forbid some if you want to.. make it more user friendly to create large scale scenario's with out hiring a monkey to push "T" on every belt / rail / inserter (u get what i mean) for hours and hours to change the settings...
I agree with you, but I'd suggest you would post this in the "Idea's & suggestions" board. On post similiar to your's that I've found is this: viewtopic.php?f=6&t=30270&hilit=editor
n00dles wrote: btw². the first and only thing that bothers me in factorio.. great job so far dev's!
Didn't understand that - what is the first thing ?
[request] RTL support please

My mods

Formally Hebrew translator for FARL & EvoGUI mods

join me on
- Twitter[@jockeril],
- Twitch.tv/jockeril,
- Youtube/jocker-il (or JoCKeR-iL)
- and steam !
Image

n00dles
Burner Inserter
Burner Inserter
Posts: 9
Joined: Sat Sep 03, 2016 8:33 am
Contact:

Re: 14.3 Network Condition Crash @ Map Editor

Post by n00dles »

n00dles wrote: btw². the first and only thing that bothers me in factorio.. great job so far dev's!
jockeril wrote: Didn't understand that - what is the first thing ?


the map editors lag of user friendliness, there was no hidden ironic or something like that.
i meant what i said, great job so far. i really do enjoy the game itself only the editor feels "ancient" to me. :ugeek:

Rseding91
Factorio Staff
Factorio Staff
Posts: 13209
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: 14.3 Network Condition Crash @ Map Editor

Post by Rseding91 »

Fixed for 0.14.4.
If you want to get ahold of me I'm almost always on Discord.

Post Reply

Return to “Resolved Problems and Bugs”