Friday facts #154 - Challenge us

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Smarty
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Re: Friday facts #154 - Challenge us

Post by Smarty »

almost
DOSorDIE
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Re: Friday facts #154 - Challenge us

Post by DOSorDIE »

No Friday Facts?
EDIT:
Puh ... late but there.
More HiRes Stuff ... More more more ...
Last edited by DOSorDIE on Fri Sep 02, 2016 8:13 pm, edited 1 time in total.
Koub
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Re: Friday facts #154 - Challenge us

Post by Koub »

The high res belts are indeed awesome :)
Koub - Please consider English is not my native language.
keyboardhack
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Re: Friday facts #154 - Challenge us

Post by keyboardhack »

Yay for high res textures. Really liking the new belts!
Waste of bytes : P
roaringdragon2
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Re: Friday facts #154 - Challenge us

Post by roaringdragon2 »

The more I look at it, the more convinced I am that the side panels on the blue belts are literally going backwards.
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Re: Friday facts #154 - Challenge us

Post by DrFluffeh »

If everything is high res please make it an option. I have been playing for a while and I've fallen in love with the classic low res!
Supercheese
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Re: Friday facts #154 - Challenge us

Post by Supercheese »

DrFluffeh wrote:If everything is high res please make it an option. I have been playing for a while and I've fallen in love with the classic low res!
Surely it will be optional, no need to worry. :)
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BlackKnight
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Re: Friday facts #154 - Challenge us

Post by BlackKnight »

Can hardly wait for the hi res update. My only concern is what specs this update is going to require -- and if my computer will be able to run it. On testing WaiTex, the fps slowed to an unplayable level.. sooo, although super excited, it may not be possible to actually use it :(.
Sini
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Re: Friday facts #154 - Challenge us

Post by Sini »

Underground belts look little less "gritty" in high-res version.
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cpy
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Re: Friday facts #154 - Challenge us

Post by cpy »

Did server crash? I can't join challenge :(
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Re: Friday facts #154 - Challenge us

Post by kovarex »

cpy wrote:Did server crash? I can't join challenge :(
Yes, script error, Klonan is working on a fix.
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Re: Friday facts #154 - Challenge us

Post by henke37 »

This is why I hate property bag typesafety, it's worthless. If a simple typo isn't caught before runtime, the language is useless. They say that for each stage in the type->compile->run->debug chain a bug slips thrught, the cost of finding it increases tenfold. And if you skip the compile step, the cost for it isn't skipped.
Ratzap
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Re: Friday facts #154 - Challenge us

Post by Ratzap »

I played the challenge for a bit but it's too hectic for me. I watched some in spectator mode but my client crashed. I'll check for bugreps and post if needed.
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Mooncat
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Re: Friday facts #154 - Challenge us

Post by Mooncat »

I saw kovarex was in my team, then it crashed within a minute. Not allowed to be the same team as kovarex? :( :( :( :( :(
It was quite surprising because I didn't expect to see the error message without any mod enabled. :lol:
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Proxy
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Re: Friday facts #154 - Challenge us

Post by Proxy »

dammit that server was like 2h ago ;-;
oh well, bed... here i come
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Mooncat
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Re: Friday facts #154 - Challenge us

Post by Mooncat »

Server down the second time?
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Re: Friday facts #154 - Challenge us

Post by miislegyenanicknevem »

Mooncat wrote:I saw kovarex was in my team, then it crashed within a minute.
Same here
LoSboccacc
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Re: Friday facts #154 - Challenge us

Post by LoSboccacc »

if you have a grammar to generate those script, you can quickly find bugs by randomizing the placement (as long as your grammar only produce valid placements), by covering a map of truckload of element in any combination and just panning trough it
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Re: Friday facts #154 - Challenge us

Post by wwdragon »

I've gotten the one released today and the basic track laying is working again, but the shift click laying still doesn't work anymore.

The basic laying also has EXTREMELY limited range, so there's no way to lay huge tracts of track, which is supposed to be possible according to the gif that originally showed laying tracks.
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