[0.14.1][MP][Linux] CTD on changing menu (other) settings

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BlakeMW
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[0.14.1][MP][Linux] CTD on changing menu (other) settings

Post by BlakeMW »

Reproducible for me:

Start a MP game
Go to menu/other
Change an option (doesn't seem to matter which)
On closing the menu the game crashes to desktop
Attachments
factorio-current.log
(7.59 KiB) Downloaded 85 times

Loewchen
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Re: [0.14.1][MP][Linux] CTD on changing menu (other) settings

Post by Loewchen »

Code: Select all

   0.000 2016-08-26 23:54:36; Factorio 0.14.1 (build 24302, linux64, steam)
   0.057 Operating system: Linux (Ubuntu 15.10)
   0.057 Program arguments: "/home/blake/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio" 
   0.057 Read data path: /home/blake/.local/share/Steam/steamapps/common/Factorio/data
   0.057 Write data path: /home/blake/.factorio
   0.057 Binaries path: /home/blake/.local/share/Steam/steamapps/common/Factorio/bin
   0.064 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 30%] [Screen: 1] [DXT: false]
   0.125 Available display adapters: 2
   0.125  [0]: resolution 3840x2160px at [1920,0]
   0.125  [1]: resolution 1920x1080px at [0,0]
   0.125 Create display on adapter 1. Size 1280x720 at position [310, 162].
   0.265 Initialised OpenGL:[1] GeForce GTX 970/PCIe/SSE2; driver: 4.5.0 NVIDIA 358.16
   0.265     Video memory size (dedicated/total available/current available): 4096/4096/2666 MB
   0.357 Loading mod core 0.0.0 (data.lua)
   0.360 Loading mod base 0.14.1 (data.lua)
   0.456 Checksum for core: 303426634
   0.456 Checksum for mod base: 3069294402
   0.731 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472244869
   0.731 Info PlayerData.cpp:52: Cloud player-data.json unavailable
   0.869 Initial atlas bitmap size is 16384
   0.871 Created atlas bitmap 16384x5589
   0.872 Created atlas bitmap 4096x968
   0.872 Created atlas bitmap 4096x3644
   1.494 Atlases loaded from disk cache.
   7.678 Sprites loaded
   7.678 Convert atlas 4096x968 to: trilinear-filtering 
   7.705 Convert atlas 4096x3644 to: mipmap 
   7.801 Loading sounds...
   9.155 Custom inputs active: 0
   9.182 Factorio initialised
  19.633 Info ServerSynchronizer.cpp:26: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  19.633 Info ServerMultiplayerManager.cpp:597: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  19.633 Info ServerMultiplayerManager.cpp:597: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  19.634 Info Scenario.cpp:148: Map version 0.14.1-1
  19.702 Checksum for script /home/blake/.factorio/temp/currently-playing/control.lua: 900459546
  19.702 Info PosixUDPSocket.cpp:50: Opening socket at port 34197
  19.702 Hosting game at port 34197
  19.703 Info ServerMultiplayerManager.cpp:597: mapTick(0) changing state from(CreatingGame) to(InGame)
  19.703 Info ServerRouter.cpp:570: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
  19.710 Info GameActionHandler.cpp:2540: MapTick(0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
  19.770 Info ServerRouter.cpp:493: Own address is 88.203.248.182:34197
  20.304 Info ServerMultiplayerManager.cpp:526: Matching server connection resumed
  51.402 Info ServerMultiplayerManager.cpp:116: Disconnecting multiplayer connection.
  51.402 Info ServerMultiplayerManager.cpp:597: mapTick(1902) changing state from(InGame) to(DisconnectingScheduled)
  51.404 Info ServerMultiplayerManager.cpp:597: mapTick(1902) changing state from(DisconnectingScheduled) to(Disconnecting)
  51.420 Info ServerMultiplayerManager.cpp:597: mapTick(1902) changing state from(Disconnecting) to(Disconnected)
  51.421 Info ServerMultiplayerManager.cpp:140: Quitting multiplayer connection.
  51.421 Info ServerMultiplayerManager.cpp:597: mapTick(1902) changing state from(Disconnected) to(Closed)
  51.443 Info ServerGameUpdater.cpp:20: Telling the matching server that the game stopped.
Factorio crashed. Generating symbolized stacktrace, please wait ...
  52.077 Warning Logger.cpp:364: Symbols.size() == 18, usedSize == 10
#0  0x895f2d in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-KhGM6V/src/Util/Logger.cpp:386
#1  0x84ac7d in ServerGameUpdater::stop() at /usr/include/c++/5/bits/atomic_base.h:374
#2  0xb571c8 in operator= at /usr/include/c++/5/bits/atomic_base.h:267
#3  0xb3d5d6 in operator= at /usr/include/c++/5/atomic:74
#4  0xb57438 in stop at /tmp/factorio-KhGM6V/src/Net/ServerGameUpdater.cpp:22
#5  0xc42258 in ServerMultiplayerManager::destroy() at /tmp/factorio-KhGM6V/src/Net/ServerMultiplayerManager.cpp:172
#6  0xc44ec8 in ServerMultiplayerManager::quit() at /tmp/factorio-KhGM6V/src/Net/ServerMultiplayerManager.cpp:148
#7  0xcba30f in ServerMultiplayerManager::postUpdate() at /tmp/factorio-KhGM6V/src/Net/ServerMultiplayerManager.cpp:361
#8  0x7f71a9d26ac0 in MainLoop::prepare() at /tmp/factorio-KhGM6V/src/GlobalContext.cpp:962
#9  0x40af29 in prepare at /tmp/factorio-KhGM6V/src/MainLoop.cpp:494
  52.714 Warning Logger.cpp:364: Symbols.size() == 17, usedSize == 9
  52.714 Info HttpSharedState.cpp:44: Downloading https://multiplayer.factorio.com/remove-game/130670
  52.846 Info HttpSharedState.cpp:108: Status code: 200
  52.849 Info PosixUDPSocket.cpp:154: Socket closed
  60.539 Info ServerSynchronizer.cpp:26: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  60.539 Info ServerMultiplayerManager.cpp:597: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  60.539 Info ServerMultiplayerManager.cpp:597: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  60.540 Info Scenario.cpp:148: Map version 0.14.1-1
  60.600 Checksum for script /home/blake/.factorio/temp/currently-playing/control.lua: 900459546
  60.606 Info PosixUDPSocket.cpp:50: Opening socket at port 34197
  60.606 Hosting game at port 34197
  60.606 Info ServerMultiplayerManager.cpp:597: mapTick(0) changing state from(CreatingGame) to(InGame)
  60.606 Info ServerRouter.cpp:570: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
  60.607 Info GameActionHandler.cpp:2540: MapTick(0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
  60.673 Info ServerRouter.cpp:493: Own address is 88.203.248.182:34197
  60.823 Info ServerMultiplayerManager.cpp:526: Matching server connection resumed
  71.130 Error CrashHandler.cpp:210: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
  71.778 Warning Logger.cpp:364: Symbols.size() == 16, usedSize == 11
#0  0x895f2d in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-KhGM6V/src/Util/Logger.cpp:386
#1  0x74d0eb in CrashHandler::writeStackTrace() at /tmp/factorio-KhGM6V/src/Util/CrashHandler.cpp:105
#2  0x74d364 in CrashHandler::SignalHandler(int) at /tmp/factorio-KhGM6V/src/Util/CrashHandler.cpp:215
#3  0x7f71a9d3b250 in ?? at ??:0
#4  0xbc682b in LatencyInputHandler::update() at /tmp/factorio-KhGM6V/src/LatencyInputHandler.cpp:487
#5  0xc29cb9 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) [clone .constprop.70610] at /tmp/factorio-KhGM6V/src/MainLoop.cpp:724
#6  0xc2afd1 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-KhGM6V/src/GlobalContext.cpp:962
#7  0x737424 in gameUpdateLoop at /tmp/factorio-KhGM6V/src/MainLoop.cpp:581
#8  0x11427d0 in WorkerThread::loop() at /usr/include/c++/5/bits/move.h:186
#9  0x7f71abdae6aa in swap at /usr/include/c++/5/functional:2160
#10 0x7f71a9e0d13d in std::function<void ()>::function(std::function<void ()>&&) at /usr/include/c++/5/functional:2035
  72.393 Warning Logger.cpp:364: Symbols.size() == 15, usedSize == 10
  72.393 Error CrashHandler.cpp:106: Map tick at moment of crash: 632
  72.393 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

kovarex
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Re: [0.14.1][MP][Linux] CTD on changing menu (other) settings

Post by kovarex »

Thanks for the report, it is fixed for 0.14.3 now.

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