[0.14.1] "Save Game" button available if dropped from server

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Zeblote
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[0.14.1] "Save Game" button available if dropped from server

Post by Zeblote »

If you get dropped from a server while still loading the map, there will be a "Save Game" button that crashes the game on click

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Klonan
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Re: [0.14.1] "Save Game" button available if dropped from server

Post by Klonan »

Thanks for the report

Can confirm the crash, hard crash too, which produces an unhelpful log:

Code: Select all

   0.002 2016-08-27 22:10:27; Factorio 0.14.1 (build 24302, win64, steam)
   0.002 Operating system: Windows 8.1 
   0.002 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--force-d3d" 
   0.002 Read data path: D:/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Konran/AppData/Roaming/Factorio
   0.002 Binaries path: D:/Steam/steamapps/common/Factorio/bin
   0.023 Graphics options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 255] [DXT: false]
   0.024 Available display adapters: 1
   0.024  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4600 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.024 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.393 Initialised Direct3D:[0] NVIDIA GeForce GTX 960M; driver: nvd3dumx.dll 9.18.13.4505
   0.399     Video memory size (dedicated video/dedicated system/shared system/available): 4002/0/4057/4088 MB
   0.424 Device reset internal.
   0.426 Desktop composition is active.
   0.637 Loading mod core 0.0.0 (data.lua)
   0.647 Loading mod base 0.14.1 (data.lua)
   0.783 Checksum for core: 303426634
   0.783 Checksum for mod base: 3069294402
   1.300 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472323676
   1.300 Info PlayerData.cpp:52: Cloud player-data.json unavailable
   1.473 Initial atlas bitmap size is 16384
   1.478 Created atlas bitmap 16384x8536
   2.107 Created atlas bitmap 4096x968
   2.127 Created atlas bitmap 4096x3652
   9.387 Sprites loaded
   9.387 Convert atlas 4096x968 to: trilinear-filtering 
   9.422 Convert atlas 4096x3652 to: mipmap 
  10.003 Loading sounds...
  11.622 Custom inputs active: 0
  11.692 Factorio initialised
  18.280 Info WindowsUDPSocket.cpp:61: Opening socket at port (34196)
  18.287 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  19.269 Info WindowsUDPSocket.cpp:161: Socket closed
  19.270 Info WindowsUDPSocket.cpp:161: Socket closed
  19.966 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  50.107 Info WindowsUDPSocket.cpp:161: Socket closed
  50.108 Joining game 178.83.203.194:34197
  50.108 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  50.109 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
  50.175 Warning ClientRouter.cpp:118: Received NatPunch from 178.83.203.194:34197 as a client
  50.425 Warning ClientRouter.cpp:118: Received NatPunch from 178.83.203.194:34197 as a client
  50.464 Connection refused
  50.464 Info ClientMultiplayerManager.cpp:141: Quitting multiplayer connection.
  50.464 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(Disconnected)
  50.549 Info WindowsUDPSocket.cpp:161: Socket closed
  55.012 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  67.661 Info WindowsUDPSocket.cpp:161: Socket closed
  67.661 Joining game 108.181.164.48:34197
  67.661 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  67.662 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
  67.880 Warning ClientRouter.cpp:118: Received NatPunch from 108.181.164.48:34197 as a client
  68.129 Warning ClientRouter.cpp:118: Received NatPunch from 108.181.164.48:34197 as a client
  68.314 Connection refused
  68.314 Info ClientMultiplayerManager.cpp:141: Quitting multiplayer connection.
  68.314 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(Disconnected)
  68.316 Info WindowsUDPSocket.cpp:161: Socket closed
  73.282 Joining game 108.181.164.48:34197
  73.282 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  73.283 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
  73.508 Warning ClientRouter.cpp:118: Received NatPunch from 108.181.164.48:34197 as a client
  73.758 Warning ClientRouter.cpp:118: Received NatPunch from 108.181.164.48:34197 as a client
  73.980 Connection refused
  73.981 Info ClientMultiplayerManager.cpp:141: Quitting multiplayer connection.
  73.981 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(Disconnected)
  73.983 Info WindowsUDPSocket.cpp:161: Socket closed
  77.872 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  93.722 Info WindowsUDPSocket.cpp:161: Socket closed
  93.723 Joining game 109.66.103.181:34197
  93.723 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  93.724 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
  93.835 Warning ClientRouter.cpp:118: Received NatPunch from 109.66.103.181:34197 as a client
  94.101 Warning ClientRouter.cpp:118: Received NatPunch from 109.66.103.181:34197 as a client
  94.214 Info ClientSynchronizer.cpp:32: Initialized Synchronizer local peer(1) latency(32).
  94.262 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  94.262 Info ClientRouter.cpp:221: ConnectionAccepted
  95.381 Info ClientMultiplayerManager.cpp:693: Received mapReadyForDownload
  95.381 Downloading file C:\Users\Konran\AppData\Roaming\Factorio\temp\mp-download.zip (14201641 B, 28234 blocks)
  95.382 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  95.382 Info ClientMultiplayerManager.cpp:717: Received script checksums: level: 900459546
 137.283 Finished download (41 s, 14 MB, 338 kB/s)
 137.389 Info ClientMultiplayerManager.cpp:674: mapTick(-1) map download finished creating scenario
 137.391 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 137.723 Loading map C:\Users\Konran\AppData\Roaming\Factorio\temp\mp-download.zip
 137.835 Info Scenario.cpp:148: Map version 0.14.1-1
 140.582 Checksum for script C:/Users/Konran/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
 140.616 Info ClientMultiplayerManager.cpp:567: MapTick(2002039) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 157.305 Info ClientMultiplayerManager.cpp:567: MapTick(2005647) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 159.813 Info ClientMultiplayerManager.cpp:567: MapTick(2005647) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 160.105 Info GameActionHandler.cpp:2540: MapTick(2005699) processed PlayerJoinGame peerID(90) playerIndex(10) mode(connect)
 160.339 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 135 (nextTickToSend: 2005734, ticksToJumpOver: 122 {2005734, 2005735, 2005736, 2005737, 2005738, 2005739, 2005740, 2005741, 2005742, 2005743, 2005744, 2005745, 2005746, 2005747, 2005748, 2005749, 2005750, 2005751, 2005752, 2005753, 2005754, 2005755, 2005756, 2005757, 2005758, 2005759, 2005760, 2005761, 2005762, 2005763, 2005764, 2005765, 2005766, 2005767, 2005768, 2005769, 2005770, 2005771, 2005772, 2005773, 2005774, 2005775, 2005776, 2005777, 2005778, 2005779, 2005780, 2005781, 2005782, 2005783, 2005784, 2005785, 2005786, 2005787, 2005788, 2005789, 2005790, 2005791, 2005792, 2005793, 2005794, 2005795, 2005796, 2005797, 2005798, 2005799, 2005800, 2005801, 2005802, 2005803, 2005804, 2005805, 2005806, 2005807, 2005808, 2005809, 2005810, 2005811, 2005812, 2005813, 2005814, 2005815, 2005816, 2005817, 2005818, 2005819, 2005820, 2005821, 2005822, 2005823, 2005824, 2005825, 2005826, 2005827, 2005828, 2005829, 2005830, 2005831, 2005832, 2005833, 2005834, 2005835, 2005836, 2005837, 2005838, 2005839, 2005840, 2005841, 2005842, 2005843, 2005844, 2005845, 2005846, 2005847, 2005848, 2005849, 2005850, 2005851, 2005852, 2005853, 2005854, 2005855})
 169.035 Info ClientSynchronizer.cpp:255: Changing local latency from 135 to 180 (nextTickToSend: 2006187, ticksToJumpOver: 0 {})
 174.981 Info ClientSynchronizer.cpp:255: Changing local latency from 180 to 96 (nextTickToSend: 2006530, ticksToJumpOver: 52 {2006530, 2006531, 2006532, 2006533, 2006534, 2006535, 2006536, 2006537, 2006538, 2006539, 2006540, 2006541, 2006542, 2006543, 2006544, 2006545, 2006546, 2006547, 2006548, 2006549, 2006550, 2006551, 2006552, 2006553, 2006554, 2006555, 2006556, 2006557, 2006558, 2006559, 2006560, 2006561, 2006562, 2006563, 2006564, 2006565, 2006566, 2006567, 2006568, 2006569, 2006570, 2006571, 2006572, 2006573, 2006574, 2006575, 2006576, 2006577, 2006578, 2006579, 2006580, 2006581})
 175.260 Info ClientMultiplayerManager.cpp:783: Disconnect notification for peer (86)
 175.260 Info ClientMultiplayerManager.cpp:783: Disconnect notification for peer (86)
 175.260 Info ClientMultiplayerManager.cpp:787: Disconnect notification for not connected peer (86)
 175.260 Info ClientMultiplayerManager.cpp:783: Disconnect notification for peer (89)
 175.260 Info ClientSynchronizer.cpp:255: Changing local latency from 96 to 98 (nextTickToSend: 2006584, ticksToJumpOver: 119 {2006584, 2006585, 2006586, 2006587, 2006588, 2006589, 2006590, 2006591, 2006592, 2006593, 2006594, 2006595, 2006596, 2006597, 2006598, 2006599, 2006600, 2006601, 2006602, 2006603, 2006604, 2006605, 2006606, 2006607, 2006608, 2006609, 2006610, 2006611, 2006612, 2006613, 2006614, 2006615, 2006616, 2006617, 2006618, 2006619, 2006620, 2006621, 2006622, 2006623, 2006624, 2006625, 2006626, 2006627, 2006628, 2006629, 2006630, 2006631, 2006632, 2006633, 2006634, 2006635, 2006636, 2006637, 2006638, 2006639, 2006640, 2006641, 2006642, 2006643, 2006644, 2006645, 2006646, 2006647, 2006648, 2006649, 2006650, 2006651, 2006652, 2006653, 2006654, 2006655, 2006656, 2006657, 2006658, 2006659, 2006660, 2006661, 2006662, 2006663, 2006664, 2006665, 2006666, 2006667, 2006668, 2006669, 2006670, 2006671, 2006672, 2006673, 2006674, 2006675, 2006676, 2006677, 2006678, 2006679, 2006680, 2006681, 2006682, 2006683, 2006684, 2006685, 2006686, 2006687, 2006688, 2006689, 2006690, 2006691, 2006692, 2006693, 2006694, 2006695, 2006696, 2006697, 2006698, 2006699, 2006700, 2006701, 2006702})
 179.197 Info ClientSynchronizer.cpp:255: Changing local latency from 98 to 156 (nextTickToSend: 2007019, ticksToJumpOver: 2 {2007019, 2007020})
... etc..


 646.413 Warning ClientSynchronizer.cpp:49: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(1022666) tickClosures((tick(2033901) inputActions((CheckCRCHeuristic) (StopMovementInTheNextTick) (StopMovementInTheNextTick) (StopMovementInTheNextTick) ) ) (tick(2033902) inputActions((CheckCRCHeuristic) (StopMovementInTheNextTick) (StopMovementInTheNextTick) (StopMovementInTheNextTick) ) ) ) synchronizerActions((SkippedTickClosure) (SkippedTickClosure) ) ) requestsForHeartbeats() ) behind the latency window
 646.413 Warning ClientSynchronizer.cpp:49: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(1022667) tickClosures((tick(2033903) inputActions((CheckCRCHeuristic) (StopMovementInTheNextTick) (StopMovementInTheNextTick) (StopMovementInTheNextTick) ) ) (tick(2033904) inputActions((CheckCRCHeuristic) (StopMovementInTheNextTick) (StopMovementInTheNextTick) (StopMovementInTheNextTick) ) ) ) synchronizerActions((SkippedTickClosure) (SkippedTickClosure) ) ) requestsForHeartbeats() ) behind the latency window
 646.962 Warning ClientSynchronizer.cpp:49: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(1022684) tickClosures((tick(2033937) inputActions((CheckCRCHeuristic) (StopMovementInTheNextTick) (StopMovementInTheNextTick) ) ) (tick(2033938) inputActions((CheckCRCHeuristic) (StopMovementInTheNextTick) (StopMovementInTheNextTick) ) ) ) ) requestsForHeartbeats() ) behind the latency window
 647.114 Info ClientSynchronizer.cpp:255: Changing local latency from 22 to 110 (nextTickToSend: 2034014, ticksToJumpOver: 3 {2034014, 2034015, 2034016})
 665.014 Info ClientMultiplayerManager.cpp:567: MapTick(2034409) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)

Zeblote
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Re: [0.14.1] "Save Game" button available if dropped from server

Post by Zeblote »

I guess the fix is to remove the button? If you haven't loaded the map, there's nothing to save.

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Klonan
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Re: [0.14.1] "Save Game" button available if dropped from server

Post by Klonan »

I also just had it crash when saving from a already running loaded game where the server disconnected:
image
same unhelpful log:

Code: Select all

   0.002 2016-08-28 14:22:05; Factorio 0.14.1 (build 24302, win64, steam)
   0.002 Operating system: Windows 8.1 
   0.002 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--force-d3d" 
   0.002 Read data path: D:/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Konran/AppData/Roaming/Factorio
   0.002 Binaries path: D:/Steam/steamapps/common/Factorio/bin
   0.013 Graphics options: [FullScreen: true] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 255] [DXT: false]
   0.014 Available display adapters: 1
   0.014  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4600 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.014 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.084 Initialised Direct3D:[0] NVIDIA GeForce GTX 960M; driver: nvd3dumx.dll 9.18.13.4505
   0.085     Video memory size (dedicated video/dedicated system/shared system/available): 4002/0/4057/4088 MB
   0.116 Device reset internal.
   0.119 Desktop composition is active.
   0.303 Loading mod core 0.0.0 (data.lua)
   0.318 Loading mod base 0.14.1 (data.lua)
   0.438 Checksum for core: 303426634
   0.438 Checksum for mod base: 3069294402
   0.752 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1472330850
   0.752 Info PlayerData.cpp:52: Cloud player-data.json unavailable
   0.974 Initial atlas bitmap size is 16384
   0.979 Created atlas bitmap 16384x8536
   1.449 Created atlas bitmap 4096x968
   1.471 Created atlas bitmap 4096x3652
   7.000 Sprites loaded
   7.000 Convert atlas 4096x968 to: trilinear-filtering 
   7.036 Convert atlas 4096x3652 to: mipmap 
   7.630 Loading sounds...
   9.054 Custom inputs active: 0
   9.099 Factorio initialised
  11.295 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  32.867 Info WindowsUDPSocket.cpp:161: Socket closed
  32.868 Joining game 80.101.225.10:34197
  32.868 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  32.899 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
  32.958 Warning ClientRouter.cpp:118: Received NatPunch from 80.101.225.10:34197 as a client
  33.024 Connection refused
  33.024 Info ClientMultiplayerManager.cpp:141: Quitting multiplayer connection.
  33.024 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(Disconnected)
  33.026 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  33.664 Info HttpSharedState.cpp:108: Status code: 200
  33.664 Info AuthServerConnector.cpp:132: Received key(2zU9J2JVU5ur/9gY5aZC2Q==) for username(Klonan) from auth server.
  33.664 Info WindowsUDPSocket.cpp:161: Socket closed
  33.664 Joining game 80.101.225.10:34197
  33.664 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  33.665 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
  33.724 Warning ClientRouter.cpp:118: Received NatPunch from 80.101.225.10:34197 as a client
  33.775 Connection refused
  33.775 Info ClientMultiplayerManager.cpp:141: Quitting multiplayer connection.
  33.775 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(Disconnected)
  33.900 Info WindowsUDPSocket.cpp:161: Socket closed
  35.345 Joining game 80.101.225.10:34197
  35.345 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  35.347 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
  35.406 Warning ClientRouter.cpp:118: Received NatPunch from 80.101.225.10:34197 as a client
  35.458 Connection refused
  35.458 Info ClientMultiplayerManager.cpp:141: Quitting multiplayer connection.
  35.458 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(Disconnected)
  35.460 Info WindowsUDPSocket.cpp:161: Socket closed
  36.723 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  51.590 Info WindowsUDPSocket.cpp:161: Socket closed
  51.591 Joining game 92.237.239.26:34197
  51.591 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  51.592 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
  51.664 Warning ClientRouter.cpp:118: Received NatPunch from 92.237.239.26:34197 as a client
  51.740 Connection refused
  51.740 Info ClientMultiplayerManager.cpp:141: Quitting multiplayer connection.
  51.740 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(Disconnected)
  51.742 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  51.887 Info HttpSharedState.cpp:108: Status code: 200
  51.887 Info AuthServerConnector.cpp:132: Received key(VBntp2nyLMA5DQul+IGsIA==) for username(Klonan) from auth server.
  51.888 Info WindowsUDPSocket.cpp:161: Socket closed
  51.888 Joining game 92.237.239.26:34197
  51.888 Info WindowsUDPSocket.cpp:61: Opening socket at port (0)
  51.888 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Ready) to(Connecting)
  51.970 Warning ClientRouter.cpp:118: Received NatPunch from 92.237.239.26:34197 as a client
  52.024 Info ClientSynchronizer.cpp:32: Initialized Synchronizer local peer(1) latency(32).
  52.024 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  52.024 Info ClientRouter.cpp:221: ConnectionAccepted
  53.391 Info ClientMultiplayerManager.cpp:693: Received mapReadyForDownload
  53.391 Downloading file C:\Users\Konran\AppData\Roaming\Factorio\temp\mp-download.zip (20785945 B, 41324 blocks)
  53.392 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  53.392 Info ClientMultiplayerManager.cpp:717: Received script checksums: level: 900459546
  89.074 Info TransferTarget.cpp:280: TIMEOUT!
  90.022 Finished download (36 s, 20 MB, 567 kB/s)
  90.136 Info ClientMultiplayerManager.cpp:674: mapTick(-1) map download finished creating scenario
  90.136 Loading map C:\Users\Konran\AppData\Roaming\Factorio\temp\mp-download.zip
  90.137 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  90.280 Info Scenario.cpp:148: Map version 0.14.1-1
  95.118 Checksum for script C:/Users/Konran/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
  95.142 Info ClientMultiplayerManager.cpp:567: MapTick(6521202) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 107.588 Info ClientMultiplayerManager.cpp:567: MapTick(6524459) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 107.925 Info ClientMultiplayerManager.cpp:567: MapTick(6524459) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 107.975 Info GameActionHandler.cpp:2540: MapTick(6524466) processed PlayerJoinGame peerID(10) playerIndex(83) mode(create)
 108.392 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 87 (nextTickToSend: 6524499, ticksToJumpOver: 0 {})
 112.211 Info ClientSynchronizer.cpp:255: Changing local latency from 87 to 98 (nextTickToSend: 6524719, ticksToJumpOver: 0 {})
 117.009 Info ClientSynchronizer.cpp:255: Changing local latency from 98 to 112 (nextTickToSend: 6525074, ticksToJumpOver: 0 {})
 132.191 Info ClientSynchronizer.cpp:255: Changing local latency from 112 to 61 (nextTickToSend: 6525994, ticksToJumpOver: 0 {})
 136.624 Info ClientSynchronizer.cpp:255: Changing local latency from 61 to 38 (nextTickToSend: 6526233, ticksToJumpOver: 0 {})
 136.650 Info ClientSynchronizer.cpp:255: Changing local latency from 38 to 43 (nextTickToSend: 6526233, ticksToJumpOver: 0 {})
 141.923 Info ClientSynchronizer.cpp:255: Changing local latency from 43 to 29 (nextTickToSend: 6526541, ticksToJumpOver: 0 {})
 156.710 Info ClientSynchronizer.cpp:255: Changing local latency from 29 to 32 (nextTickToSend: 6527415, ticksToJumpOver: 0 {})
 161.746 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 39 (nextTickToSend: 6527594, ticksToJumpOver: 121 {6527594, 6527595, 6527596, 6527597, 6527598, 6527599, 6527600, 6527601, 6527602, 6527603, 6527604, 6527605, 6527606, 6527607, 6527608, 6527609, 6527610, 6527611, 6527612, 6527613, 6527614, 6527615, 6527616, 6527617, 6527618, 6527619, 6527620, 6527621, 6527622, 6527623, 6527624, 6527625, 6527626, 6527627, 6527628, 6527629, 6527630, 6527631, 6527632, 6527633, 6527634, 6527635, 6527636, 6527637, 6527638, 6527639, 6527640, 6527641, 6527642, 6527643, 6527644, 6527645, 6527646, 6527647, 6527648, 6527649, 6527650, 6527651, 6527652, 6527653, 6527654, 6527655, 6527656, 6527657, 6527658, 6527659, 6527660, 6527661, 6527662, 6527663, 6527664, 6527665, 6527666, 6527667, 6527668, 6527669, 6527670, 6527671, 6527672, 6527673, 6527674, 6527675, 6527676, 6527677, 6527678, 6527679, 6527680, 6527681, 6527682, 6527683, 6527684, 6527685, 6527686, 6527687, 6527688, 6527689, 6527690, 6527691, 6527692, 6527693, 6527694, 6527695, 6527696, 6527697, 6527698, 6527699, 6527700, 6527701, 6527702, 6527703, 6527704, 6527705, 6527706, 6527707, 6527708, 6527709, 6527710, 6527711, 6527712, 6527713, 6527714})
 166.617 Info ClientSynchronizer.cpp:255: Changing local latency from 39 to 152 (nextTickToSend: 6528021, ticksToJumpOver: 0 {})
 176.624 Info ClientSynchronizer.cpp:255: Changing local latency from 152 to 188 (nextTickToSend: 6528678, ticksToJumpOver: 0 {})
 187.875 Info ClientSynchronizer.cpp:255: Changing local latency from 188 to 209 (nextTickToSend: 6529295, ticksToJumpOver: 2 {6529295, 6529296})
 192.874 Info ClientSynchronizer.cpp:255: Changing local latency from 209 to 254 (nextTickToSend: 6529614, ticksToJumpOver: 0 {})
 192.926 Info ClientSynchronizer.cpp:255: Changing local latency from 254 to 1 (nextTickToSend: 6529662, ticksToJumpOver: 0 {})
 193.610 Warning ClientSynchronizer.cpp:49: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(323323) tickClosures((tick(6529530) inputActions((CheckCRCHeuristic) ) ) (tick(6529531) inputActions((CheckCRCHeuristic) ) ) ) ) requestsForHeartbeats() ) behind the latency window
 197.283 Warning ClientSynchronizer.cpp:49: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(323417) tickClosures((tick(6529746) inputActions((CheckCRCHeuristic) ) ) (tick(6529747) inputActions((CheckCRCHeuristic) (StopMovementInTheNextTick) ) ) ) synchronizerActions((SkippedTickClosure) ) ) requestsForHeartbeats() ) behind the latency window
 197.283 Warning ClientSynchronizer.cpp:49: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(323418) tickClosures((tick(6529748) inputActions((CheckCRCHeuristic) (StopMovementInTheNextTick) ) ) (tick(6529749) inputActions((CheckCRCHeuristic) (StopMovementInTheNextTick) ) ) (tick(6529750) inputActions((CheckCRCHeuristic) (StopMovementInTheNextTick) ) ) ) synchronizerActions((SkippedTickClosure) (SkippedTickClosure) (SkippedTickClosure) ) ) requestsForHeartbeats() ) behind the latency window
 197.283 Warning ClientSynchronizer.cpp:49: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(323419) tickClosures((tick(6529751) inputActions((CheckCRCHeuristic) (StopMovementInTheNextTick) ) ) (tick(6529752) inputActions((CheckCRCHeuristic) ) ) ) synchronizerActions((SkippedTickClosure) ) ) requestsForHeartbeats() ) behind the latency window
 197.345 Warning ClientSynchronizer.cpp:49: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(323420) tickClosures((tick(6529753) inputActions((CheckCRCHeuristic) (StopMovementInTheNextTick) ) ) (tick(6529754) inputActions((CheckCRCHeuristic) (StopMovementInTheNextTick) ) ) ) synchronizerActions((SkippedTickClosure) (SkippedTickClosure) ) ) requestsForHeartbeats() ) behind the latency window
 197.382 Warning ClientSynchronizer.cpp:49: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(323420) tickClosures((tick(6529753) inputActions((CheckCRCHeuristic) (StopMovementInTheNextTick) ) ) (tick(6529754) inputActions((CheckCRCHeuristic) (StopMovementInTheNextTick) ) ) ) synchronizerActions((SkippedTickClosure) (SkippedTickClosure) ) ) requestsForHeartbeats() ) behind the latency window
 198.083 Warning ClientSynchronizer.cpp:49: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(323438) tickClosures((tick(6529796) inputActions((CheckCRCHeuristic) (StopWalking) (StopMovementInTheNextTick) ) ) (tick(6529797) inputActions((CheckCRCHeuristic) (StopWalking) ) ) ) synchronizerActions((SkippedTickClosure) ) ) requestsForHeartbeats() ) behind the latency window
 198.083 Warning ClientSynchronizer.cpp:49: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(323439) tickClosures((tick(6529798) inputActions((CheckCRCHeuristic) (StopMovementInTheNextTick) ) ) (tick(6529799) inputActions((CheckCRCHeuristic) (StopMovementInTheNextTick) ) ) (tick(6529800) inputActions((CheckCRCHeuristic) (StopMovementInTheNextTick) ) ) ) synchronizerActions((SkippedTickClosure) (SkippedTickClosure) (SkippedTickClosure) ) ) requestsForHeartbeats() ) behind the latency window
 198.083 Info ClientSynchronizer.cpp:255: Changing local latency from 1 to 24 (nextTickToSend: 6529803, ticksToJumpOver: 1 {6529803})
 198.124 Warning ClientSynchronizer.cpp:49: Ignoring heartbeat(type(ServerToClientHeartbeat) heartbeat(sequenceNumber(323440) tickClosures((tick(6529801) inputActions((CheckCRCHeuristic) (StopMovementInTheNextTick) ) ) (tick(6529802) inputActions((CheckCRCHeuristic) (BuildItem) ) ) ) synchronizerActions((SkippedTickClosure) (ChangeLatency) ) ) requestsForHeartbeats() ) behind the latency window
 202.890 Info ClientSynchronizer.cpp:255: Changing local latency from 24 to 44 (nextTickToSend: 6530114, ticksToJumpOver: 0 {})
 217.861 Info ClientSynchronizer.cpp:255: Changing local latency from 44 to 30 (nextTickToSend: 6531023, ticksToJumpOver: 0 {})
 222.894 Info ClientSynchronizer.cpp:255: Changing local latency from 30 to 23 (nextTickToSend: 6531318, ticksToJumpOver: 0 {})
 227.908 Info ClientSynchronizer.cpp:255: Changing local latency from 23 to 27 (nextTickToSend: 6531615, ticksToJumpOver: 0 {})
 232.867 Info ClientSynchronizer.cpp:255: Changing local latency from 27 to 28 (nextTickToSend: 6531915, ticksToJumpOver: 0 {})
 244.808 Info ClientSynchronizer.cpp:255: Changing local latency from 28 to 33 (nextTickToSend: 6532525, ticksToJumpOver: 0 {})
 244.808 Info ClientSynchronizer.cpp:255: Changing local latency from 33 to 35 (nextTickToSend: 6532530, ticksToJumpOver: 0 {})
 247.888 Info ClientSynchronizer.cpp:255: Changing local latency from 35 to 133 (nextTickToSend: 6532819, ticksToJumpOver: 0 {})
 257.929 Info ClientSynchronizer.cpp:255: Changing local latency from 133 to 155 (nextTickToSend: 6533472, ticksToJumpOver: 0 {})
 257.929 Info ClientSynchronizer.cpp:255: Changing local latency from 155 to 157 (nextTickToSend: 6533494, ticksToJumpOver: 0 {})
 275.541 Info ClientSynchronizer.cpp:255: Changing local latency from 157 to 254 (nextTickToSend: 6534200, ticksToJumpOver: 101 {6534200, 6534201, 6534202, 6534203, 6534204, 6534205, 6534206, 6534207, 6534208, 6534209, 6534210, 6534211, 6534212, 6534213, 6534214, 6534215, 6534216, 6534217, 6534218, 6534219, 6534220, 6534221, 6534222, 6534223, 6534224, 6534225, 6534226, 6534227, 6534228, 6534229, 6534230, 6534231, 6534232, 6534233, 6534234, 6534235, 6534236, 6534237, 6534238, 6534239, 6534240, 6534241, 6534242, 6534243, 6534244, 6534245, 6534246, 6534247, 6534248, 6534249, 6534250, 6534251, 6534252, 6534253, 6534254, 6534255, 6534256, 6534257, 6534258, 6534259, 6534260, 6534261, 6534262, 6534263, 6534264, 6534265, 6534266, 6534267, 6534268, 6534269, 6534270, 6534271, 6534272, 6534273, 6534274, 6534275, 6534276, 6534277, 6534278, 6534279, 6534280, 6534281, 6534282, 6534283, 6534284, 6534285, 6534286, 6534287, 6534288, 6534289, 6534290, 6534291, 6534292, 6534293, 6534294, 6534295, 6534296, 6534297, 6534298, 6534299, 6534300})
 275.542 Info ClientSynchronizer.cpp:255: Changing local latency from 254 to 4 (nextTickToSend: 6534297, ticksToJumpOver: 103 {6534297, 6534298, 6534299, 6534300, 6534301, 6534302, 6534303, 6534304, 6534305, 6534306, 6534307, 6534308, 6534309, 6534310, 6534311, 6534312, 6534313, 6534314, 6534315, 6534316, 6534317, 6534318, 6534319, 6534320, 6534321, 6534322, 6534323, 6534324, 6534325, 6534326, 6534327, 6534328, 6534329, 6534330, 6534331, 6534332, 6534333, 6534334, 6534335, 6534336, 6534337, 6534338, 6534339, 6534340, 6534341, 6534342, 6534343, 6534344, 6534345, 6534346, 6534347, 6534348, 6534349, 6534350, 6534351, 6534352, 6534353, 6534354, 6534355, 6534356, 6534357, 6534358, 6534359, 6534360, 6534361, 6534362, 6534363, 6534364, 6534365, 6534366, 6534367, 6534368, 6534369, 6534370, 6534371, 6534372, 6534373, 6534374, 6534375, 6534376, 6534377, 6534378, 6534379, 6534380, 6534381, 6534382, 6534383, 6534384, 6534385, 6534386, 6534387, 6534388, 6534389, 6534390, 6534391, 6534392, 6534393, 6534394, 6534395, 6534396, 6534397, 6534398, 6534399})
 279.308 Info ClientSynchronizer.cpp:255: Changing local latency from 4 to 86 (nextTickToSend: 6534605, ticksToJumpOver: 2 {6534605, 6534606})
 289.319 Info ClientSynchronizer.cpp:255: Changing local latency from 86 to 198 (nextTickToSend: 6535177, ticksToJumpOver: 25 {6535177, 6535178, 6535179, 6535180, 6535181, 6535182, 6535183, 6535184, 6535185, 6535186, 6535187, 6535188, 6535189, 6535190, 6535191, 6535192, 6535193, 6535194, 6535195, 6535196, 6535197, 6535198, 6535199, 6535200, 6535201})
 304.308 Info ClientSynchronizer.cpp:255: Changing local latency from 198 to 220 (nextTickToSend: 6536201, ticksToJumpOver: 0 {})
 304.340 Info ClientSynchronizer.cpp:255: Changing local latency from 220 to 223 (nextTickToSend: 6536225, ticksToJumpOver: 0 {})
 314.291 Info ClientSynchronizer.cpp:255: Changing local latency from 223 to 252 (nextTickToSend: 6536814, ticksToJumpOver: 0 {})
 329.291 Info ClientSynchronizer.cpp:255: Changing local latency from 252 to 122 (nextTickToSend: 6537739, ticksToJumpOver: 0 {})
 334.274 Info ClientSynchronizer.cpp:255: Changing local latency from 122 to 144 (nextTickToSend: 6537961, ticksToJumpOver: 0 {})
 344.291 Info ClientSynchronizer.cpp:255: Changing local latency from 144 to 73 (nextTickToSend: 6538580, ticksToJumpOver: 0 {})
 349.291 Info ClientSynchronizer.cpp:255: Changing local latency from 73 to 44 (nextTickToSend: 6538839, ticksToJumpOver: 0 {})
 354.290 Info ClientSynchronizer.cpp:255: Changing local latency from 44 to 30 (nextTickToSend: 6539124, ticksToJumpOver: 0 {})
 358.225 Info GameActionHandler.cpp:2540: MapTick(6539324) processed PlayerJoinGame peerID(11) playerIndex(84) mode(create)
 359.358 Info ClientSynchronizer.cpp:255: Changing local latency from 30 to 34 (nextTickToSend: 6539421, ticksToJumpOver: 0 {})
 369.291 Info ClientSynchronizer.cpp:255: Changing local latency from 34 to 35 (nextTickToSend: 6540019, ticksToJumpOver: 0 {})
 379.257 Info ClientSynchronizer.cpp:255: Changing local latency from 35 to 31 (nextTickToSend: 6540618, ticksToJumpOver: 0 {})
 389.266 Info ClientSynchronizer.cpp:255: Changing local latency from 31 to 61 (nextTickToSend: 6541216, ticksToJumpOver: 0 {})
 399.290 Info ClientSynchronizer.cpp:255: Changing local latency from 61 to 80 (nextTickToSend: 6541832, ticksToJumpOver: 0 {})
 409.300 Info ClientSynchronizer.cpp:255: Changing local latency from 80 to 45 (nextTickToSend: 6542443, ticksToJumpOver: 0 {})
 414.274 Info ClientSynchronizer.cpp:255: Changing local latency from 45 to 33 (nextTickToSend: 6542724, ticksToJumpOver: 0 {})
 419.291 Info ClientSynchronizer.cpp:255: Changing local latency from 33 to 24 (nextTickToSend: 6543019, ticksToJumpOver: 0 {})
 424.274 Info ClientSynchronizer.cpp:255: Changing local latency from 24 to 27 (nextTickToSend: 6543313, ticksToJumpOver: 0 {})
 434.273 Info ClientSynchronizer.cpp:255: Changing local latency from 27 to 26 (nextTickToSend: 6543915, ticksToJumpOver: 0 {})
 439.273 Info ClientSynchronizer.cpp:255: Changing local latency from 26 to 27 (nextTickToSend: 6544214, ticksToJumpOver: 0 {})
 444.278 Info ClientSynchronizer.cpp:255: Changing local latency from 27 to 35 (nextTickToSend: 6544510, ticksToJumpOver: 0 {})
 449.274 Info ClientSynchronizer.cpp:255: Changing local latency from 35 to 56 (nextTickToSend: 6544819, ticksToJumpOver: 0 {})
 449.308 Info ClientSynchronizer.cpp:255: Changing local latency from 56 to 58 (nextTickToSend: 6544842, ticksToJumpOver: 0 {})
 464.391 Info ClientSynchronizer.cpp:255: Changing local latency from 58 to 35 (nextTickToSend: 6545739, ticksToJumpOver: 0 {})
 472.173 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6546157) serverCRC(-2135532343) localCRC(-1670341022)
 472.174 Info ClientMultiplayerManager.cpp:567: MapTick(6546158) changing state from(InGame) to(DesyncedWaitingForMap)
 472.191 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6546158) serverCRC(457215898) localCRC(187343321)
 472.208 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6546159) serverCRC(1725346220) localCRC(192442132)
 472.225 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6546160) serverCRC(-1107373278) localCRC(-373524940)
 472.242 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6546161) serverCRC(-1880761344) localCRC(1148640229)
 472.257 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6546162) serverCRC(152058662) localCRC(527482398)
 472.274 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6546163) serverCRC(248418763) localCRC(-1990746338)
 472.292 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6546164) serverCRC(-1994803432) localCRC(-1155012172)
 472.307 Info ClientMultiplayerManager.cpp:687: mapTick(6546166) received player (10) desynced
 472.307 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6546165) serverCRC(-1211410880) localCRC(-796969789)
 472.324 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6546166) serverCRC(1507835812) localCRC(1517013554)
 472.340 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6546167) serverCRC(-1644916087) localCRC(-934809285)
 472.357 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6546168) serverCRC(-134324963) localCRC(146025838)
 472.375 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6546169) serverCRC(279708875) localCRC(-615639184)
 472.391 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6546170) serverCRC(1900222329) localCRC(-1662407409)
 472.407 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6546171) serverCRC(-974739857) localCRC(-1540171587)
 472.424 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6546172) serverCRC(433712355) localCRC(-1271555033)
 472.440 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6546173) serverCRC(242582049) localCRC(-236078256)
 472.457 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6546174) serverCRC(1776799446) localCRC(502545169)
 472.475 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6546175) serverCRC(1599930041) localCRC(128787832)
 472.491 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6546176) serverCRC(-807983454) localCRC(-713903028)
 472.508 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6546177) serverCRC(299506992) localCRC(-1954998018)
 472.524 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6546178) serverCRC(-291839897) localCRC(-1272700330)
 472.541 Error GameActionHandler.cpp:2072: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(6546179) serverCRC(1474943354) localCRC(-250976449)
 474.291 Info ClientMultiplayerManager.cpp:693: Received mapReadyForDownload
 474.292 Info ClientMultiplayerManager.cpp:567: MapTick(6546181) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
 474.298 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
 478.057 Downloading file C:\Users\Konran\AppData\Roaming\Factorio\temp\mp-download.zip (20983061 B, 41716 blocks)
 478.063 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
 511.675 Info TransferTarget.cpp:280: TIMEOUT!
 513.708 Info TransferTarget.cpp:280: TIMEOUT!
 513.770 Finished download (35 s, 20 MB, 587 kB/s)
 513.888 Info ClientMultiplayerManager.cpp:674: mapTick(-1) map download finished creating scenario
 513.888 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
 515.954 Info ParallelDesyncReportCreator.cpp:64: Created desync report
 515.957 Loading map C:\Users\Konran\AppData\Roaming\Factorio\temp\mp-download.zip
 515.957 Info ClientMultiplayerManager.cpp:567: MapTick(-1) changing state from(DesyncedCreatingReport) to(ConnectedLoadingMap)
 516.027 Info Scenario.cpp:148: Map version 0.14.1-1
 518.844 Checksum for script C:/Users/Konran/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
 518.875 Info ClientMultiplayerManager.cpp:567: MapTick(6546181) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 532.889 Info ClientMultiplayerManager.cpp:567: MapTick(6549677) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 533.109 Info ClientMultiplayerManager.cpp:567: MapTick(6549677) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 533.241 Info ClientSynchronizer.cpp:255: Changing local latency from 35 to 54 (nextTickToSend: 6549742, ticksToJumpOver: 0 {})
 536.190 Info ClientSynchronizer.cpp:255: Changing local latency from 54 to 32 (nextTickToSend: 6549930, ticksToJumpOver: 0 {})
 536.412 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 43 (nextTickToSend: 6549930, ticksToJumpOver: 0 {})
 546.692 Info ClientSynchronizer.cpp:255: Changing local latency from 43 to 74 (nextTickToSend: 6550473, ticksToJumpOver: 29 {6550473, 6550474, 6550475, 6550476, 6550477, 6550478, 6550479, 6550480, 6550481, 6550482, 6550483, 6550484, 6550485, 6550486, 6550487, 6550488, 6550489, 6550490, 6550491, 6550492, 6550493, 6550494, 6550495, 6550496, 6550497, 6550498, 6550499, 6550500, 6550501})
 551.191 Info ClientSynchronizer.cpp:255: Changing local latency from 74 to 119 (nextTickToSend: 6550838, ticksToJumpOver: 0 {})
 561.208 Info ClientSynchronizer.cpp:255: Changing local latency from 119 to 49 (nextTickToSend: 6551479, ticksToJumpOver: 0 {})
 566.192 Info ClientSynchronizer.cpp:255: Changing local latency from 49 to 42 (nextTickToSend: 6551726, ticksToJumpOver: 0 {})
 571.191 Info ClientSynchronizer.cpp:255: Changing local latency from 42 to 28 (nextTickToSend: 6552022, ticksToJumpOver: 0 {})
 577.891 Info ClientSynchronizer.cpp:255: Changing local latency from 28 to 54 (nextTickToSend: 6552327, ticksToJumpOver: 0 {})
 583.290 Info ClientSynchronizer.cpp:255: Changing local latency from 54 to 133 (nextTickToSend: 6552574, ticksToJumpOver: 35 {6552574, 6552575, 6552576, 6552577, 6552578, 6552579, 6552580, 6552581, 6552582, 6552583, 6552584, 6552585, 6552586, 6552587, 6552588, 6552589, 6552590, 6552591, 6552592, 6552593, 6552594, 6552595, 6552596, 6552597, 6552598, 6552599, 6552600, 6552601, 6552602, 6552603, 6552604, 6552605, 6552606, 6552607, 6552608})
 589.773 Info ClientSynchronizer.cpp:255: Changing local latency from 133 to 146 (nextTickToSend: 6553011, ticksToJumpOver: 0 {})
 592.541 Info ClientSynchronizer.cpp:255: Changing local latency from 146 to 176 (nextTickToSend: 6553275, ticksToJumpOver: 0 {})
 603.708 Info ClientSynchronizer.cpp:255: Changing local latency from 176 to 202 (nextTickToSend: 6553889, ticksToJumpOver: 0 {})
 603.757 Info ClientSynchronizer.cpp:255: Changing local latency from 202 to 204 (nextTickToSend: 6553918, ticksToJumpOver: 0 {})
 616.378 Info ClientSynchronizer.cpp:255: Changing local latency from 204 to 251 (nextTickToSend: 6554446, ticksToJumpOver: 47 {6554446, 6554447, 6554448, 6554449, 6554450, 6554451, 6554452, 6554453, 6554454, 6554455, 6554456, 6554457, 6554458, 6554459, 6554460, 6554461, 6554462, 6554463, 6554464, 6554465, 6554466, 6554467, 6554468, 6554469, 6554470, 6554471, 6554472, 6554473, 6554474, 6554475, 6554476, 6554477, 6554478, 6554479, 6554480, 6554481, 6554482, 6554483, 6554484, 6554485, 6554486, 6554487, 6554488, 6554489, 6554490, 6554491, 6554492})
 638.773 Info ClientMultiplayerManager.cpp:567: MapTick(6554413) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)

bk5115545
Fast Inserter
Fast Inserter
Posts: 123
Joined: Sun Apr 03, 2016 7:00 pm
Contact:

Re: [0.14.1] "Save Game" button available if dropped from server

Post by bk5115545 »

I had a crash a few days ago that might be related to this.

I was playing with the "Other" settings and an autosave ticked on. The server crashed but the clients saw that they were dropped.
No log because it was a few days ago.

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.14.1] "Save Game" button available if dropped from server

Post by kovarex »

Fixed for 0.14.2

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