I regret to inform you that the biters have shifted tactics.
Now we all know the primary strategy employed by the biters: Group up and suicide/sprint into our massive laser walls. Shockingly this has not yet proven effective for them.
Today we have observed a new strategy: Stand still and make babies! Yes, you read that right. This knew strategy has rendered our defenses absolutely useless and seriously jeopardizes our chance of escaping this wretched planet. Any advice would be much appreciated.
In all seriousness though:
So, my frame rate dropped to 5 or 6 fps last night, that was fun
![Sad :(](./images/smilies/icon_e_sad.gif)
I dug into it though and arrived at a surprising cause:
- it happened when i was laying solar panels, so I tried getting rid of them - no change in fps
- all the advice online was that belts & inserts are cpu intensive. I don't have many belts in this base, but I turned most of them off anyway. Actually got my power usage down below 1MW, still no change in fps
- turned off all the pipes and most of the robots, no change in fps
Eventually I noticed that there was a lot of red outside my base. Going to investigate, the biters looked like they were just hanging out, chillin, havin a grand old time. And making _lots_ of babies. (No wonder they weren't attacking) Haven't seen biter density like that before.
I tried kill_all_units() a couple of times, but this had no effect really, possibly actually even made my fps worse
![Sad :(](./images/smilies/icon_e_sad.gif)
I eventually ran a command to remove all of the worms and spawners and voila. My fps instantly jumped from 5 -> 30 fps again!
Yea, surprisingly it wasn't the 20k inserters or the 100k solar panels or the who knows how many accumulators or the 5k drills or the 100k robots or 10k furnaces and assemblers. Oh nay nay. All that insanity was fine. It was the spawners
![Sad :(](./images/smilies/icon_e_sad.gif)
Running 0.13.17 and bob's mod on a somewhat new & OC'd desktop. Biter settings were left at the default values, and I don't have RSO mod on for this map.
I know my base is a bit excessive, and so performance problems are to be expected, but filing anyway because it seems like viewtopic.php?f=41&t=2183 might not actually be resolved and because I haven't seen any mention of spawners causing slowness online, so perhaps this is new or unknown?
Oh shoot, I'm running out of iron. Gotta go.
Smelt on my friends.