[13.17] Crash, reproducible: "...Entity>::paintComponent"

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ninjachicken1
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[13.17] Crash, reproducible: "...Entity>::paintComponent"

Post by ninjachicken1 »

Game crashes shortly after I load up the game and run down. Only mod installed is Tower Defence, which is disabled. Here's my save: https://www.dropbox.com/s/gj77bkp8nli9n ... 2.zip?dl=0

Here's factorio-current.log:

Code: Select all

 0.002 2016-08-20 08:09:38; Factorio 0.13.17 (build 23946, win64, steam)
   0.002 Operating system: Windows 7 Service Pack 1
   0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/ben/AppData/Roaming/Factorio
   0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.018 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 255] [DXT: false]
   0.020 Available display adapters: 3
   0.020  [0]: \\.\DISPLAY1 - AMD Radeon R9 200 / HD 7900 Series {0x80001, [-2160,-840], 1080x1920, 32bit, 60Hz}
   0.020  [1]: \\.\DISPLAY2 - AMD Radeon R9 200 / HD 7900 Series {0x80001, [-1080,-840], 1080x1920, 32bit, 60Hz}
   0.020  [2]: \\.\DISPLAY3 - AMD Radeon R9 200 / HD 7900 Series {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
   0.021 Create display on adapter 2. Size 1280x720 at position [310, 162].
   0.418 Initialised OpenGL:[2] AMD Radeon R9 200 / HD 7900 Series; driver: 4.5.13447 Compatibility Profile Context 16.300.2311.0
   0.479 Desktop composition is active.
   0.589 Loading mod core 0.0.0 (data.lua)
   0.607 Loading mod base 0.13.17 (data.lua)
   0.769 Checksum for core: 2228900852
   0.769 Checksum for mod base: 2069790529
   1.130 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1471674158
   1.130 Info PlayerData.cpp:50: Cloud player-data.json available, timestamp 1471503882
   1.334 Initial atlas bitmap size is 16384
   1.335 Created atlas bitmap 16384x5589
   1.335 Created atlas bitmap 4096x968
   1.336 Created atlas bitmap 4096x3652
  12.744 Sprites loaded
  12.744 Convert atlas 4096x968 to: trilinear-filtering 
  12.768 Convert atlas 4096x3652 to: mipmap 
  12.919 Loading sounds...
  14.379 Custom inputs active: 0
  14.414 Factorio initialised
  52.139 Loading map C:\Users\ben\AppData\Roaming\Factorio\saves\tutorial2.zip
  52.165 Info Scenario.cpp:127: Map version 0.13.16-1
  52.394 Checksum for script C:/Users/ben/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
  65.109 Error CrashHandler.cpp:210: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-3jumdq\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-3jumdq\src\util\logger.cpp (328): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-3jumdq\src\util\logger.cpp (382): Logger::logStacktrace
c:\cygwin64\tmp\factorio-3jumdq\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-3jumdq\src\util\crashhandler.cpp (213): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013FB2C7F4)
000000013FB2C7F4 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772E7E8D)
00000000772E7E8D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772D84CF)
00000000772D84CF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007730BAC8)
000000007730BAC8 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-3jumdq\src\gui\elembutton.cpp (55): ElemButton<ID<EntityPrototype,unsigned short>,Entity>::paintComponent
c:\cygwin64\tmp\factorio-3jumdq\libraries\agui\src\agui\widget.cpp (1255): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3jumdq\libraries\agui\src\agui\widget.cpp (1270): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3jumdq\libraries\agui\src\agui\widget.cpp (1270): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3jumdq\libraries\agui\src\agui\widget.cpp (1270): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3jumdq\libraries\agui\src\agui\widget.cpp (1267): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3jumdq\libraries\agui\src\agui\widget.cpp (1270): agui::Widget::_recursivePaintChildren
c:\cygwin64\tmp\factorio-3jumdq\libraries\agui\src\agui\gui.cpp (1015): agui::Gui::render
c:\cygwin64\tmp\factorio-3jumdq\src\graphics\guirenderer.cpp (35): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-3jumdq\src\mainloop.cpp (528): MainLoop::prepare
c:\cygwin64\tmp\factorio-3jumdq\src\mainloop.cpp (333): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-3jumdq\src\mainloop.cpp (186): MainLoop::run
c:\cygwin64\tmp\factorio-3jumdq\src\main.cpp (742): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (255): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770B59BD)
00000000770B59BD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772EA2E1)
00000000772EA2E1 (ntdll): (filename not available): RtlUserThreadStart
  67.615 Error CrashHandler.cpp:106: Map tick at moment of crash: 4537605
  67.615 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Rseding91
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Re: [13.17] Crash, reproducible: "...Entity>::paintComponent"

Post by Rseding91 »

I'm not able to reproduce the crash. Is there something you're doing to make it happen?
If you want to get ahold of me I'm almost always on Discord.

Rseding91
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Posts: 13209
Joined: Wed Jun 11, 2014 5:23 am
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Re: [13.17] Crash, reproducible: "...Entity>::paintComponent"

Post by Rseding91 »

Nevermind, I was able to reproduce it.
If you want to get ahold of me I'm almost always on Discord.

Rseding91
Factorio Staff
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Posts: 13209
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [13.17] Crash, reproducible: "...Entity>::paintComponent"

Post by Rseding91 »

Fixed for the next version of 0.13.
If you want to get ahold of me I'm almost always on Discord.

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