[0.13.15] crash when changing UI scale with inventory open

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prg
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[0.13.15] crash when changing UI scale with inventory open

Post by prg »

  • Open some inventory window, like player/assembling machine/furnace/rocket silo.
  • Pause the game so the window isn't closed when pressing ESC.
  • ESC -> Options -> Graphics, change UI scale around.
  • Back.

Code: Select all

   0.000 2016-08-15 11:54:20; Factorio 0.13.15 (build 23843, linux64, alpha)
   0.000 Operating system: Linux
   0.000 Program arguments: "./factorio" 
   0.000 Read data path: /home/prg/Downloads/factorio-0.13.15/data
   0.000 Write data path: /home/prg/Downloads/factorio-0.13.15
   0.000 Binaries path: /home/prg/Downloads/factorio-0.13.15/bin
   0.016 Graphics options: [FullScreen: false] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [Screen: 0] [DXT: auto]
   0.077 Available display adapters: 4
   0.077  [0]: resolution 1280x1024px at [2304,0]
   0.077  [1]: resolution 1024x768px at [0,0]
   0.077  [2]: resolution 1280x1024px at [1024,0]
   0.077  [3]: resolution 1280x1024px at [3584,0]
   0.077 Create display on adapter 0. Size 1280x720 at position [0, 134].
   0.188 Initialised OpenGL:[0] GeForce GTX 660/PCIe/SSE2; driver: 4.5.0 NVIDIA 367.35
   0.188     Video memory size (dedicated/total available/current available): 2048/2048/1370 MB
   0.265 Loading mod core 0.0.0 (data.lua)
   0.268 Loading mod base 0.13.15 (data.lua)
   0.337 Checksum for core: 2228900852
   0.337 Checksum for mod base: 2626002353
   0.593 Info PlayerData.cpp:45: Local player-data.json available, timestamp 1471254758
   0.593 Info PlayerData.cpp:52: Cloud player-data.json unavailable
   0.659 Initial atlas bitmap size is 16384
   0.663 Created atlas bitmap 16384x6510
   0.664 Created atlas bitmap 4096x4088
   0.666 Created atlas bitmap 4096x4092
   0.666 Created atlas bitmap 4096x3988
   0.667 Created atlas bitmap 4096x968
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
   5.624 Sprites loaded
   5.624 Convert atlas 4096x4088 to: compressed 
   6.292 Convert atlas 4096x4092 to: compressed 
   6.881 Convert atlas 4096x3988 to: compressed 
   7.322 Convert atlas 4096x968 to: trilinear-filtering 
   7.348 Loading sounds...
   8.561 Custom inputs active: 0
   8.584 Factorio initialised
  20.910 Info Scenario.cpp:127: Map version 0.13.15-0
  20.958 Checksum for script /home/prg/Downloads/factorio-0.13.15/temp/currently-playing/control.lua: 900459546
  33.993 Error CrashHandler.cpp:210: Received SIGSEGV
  34.620 Warning Logger.cpp:360: Symbols.size() == 27, usedSize == 19
Factorio crashed. Generating symbolized stacktrace, please wait ...
  35.181 Warning Logger.cpp:360: Symbols.size() == 26, usedSize == 18
#0  0x50869b in CrashHandler::writeStackTrace() at /tmp/factorio-DTABu8/src/Util/CrashHandler.cpp:105
#1  0x508914 in CrashHandler::SignalHandler(int) at /tmp/factorio-DTABu8/src/Util/CrashHandler.cpp:215
#2  0x7fb45234e270 in ?? at ??:0
#3  0xb53e71 in InventoryGui::InventoryGui(unsigned char, ItemStackTargetSpecification::Source, GuiActionHandler&, Inventory const&, std::string const&, agui::FrameStyle*, ForceData const*, ElemButton<ID<ItemPrototype, unsigned short>, Item>::EmptySlotInfo, unsigned int) at /tmp/factorio-DTABu8/src/Item/Inventory.hpp:105
#4  0xbf40ce in InventoryGui::InventoryGui(unsigned char, ItemStackTargetSpecification::Source, GuiActionHandler&, Inventory const&, std::string const&, agui::FrameStyle*, ForceData const*, ElemButton<ID<ItemPrototype, unsigned short>, Item>::EmptySlotInfo, unsigned int) at /tmp/factorio-DTABu8/src/Gui/InventoryGui.cpp:23
#5  0xbf74e9 in std::string::_M_rep() const at /usr/include/c++/5/bits/basic_string.h:2697
#6  0xbf76c4 in std::basic_string<char, std::char_traits<char>, std::allocator<char> >::~basic_string() at /usr/include/c++/5/bits/basic_string.h:2943
#7  0xbf9538 in CharacterGui::CharacterGui(Controller&, GuiActionHandler&) at /tmp/factorio-DTABu8/src/Gui/CharacterGui.cpp:24
#8  0xd20fce in loadGuiForController at /tmp/factorio-DTABu8/src/GameView.cpp:400
#9  0xd2a2b8 in GameView::loadControllerView() at /tmp/factorio-DTABu8/src/GameView.cpp:437
#10 0xd2a75d in GameView::loadGui() at /tmp/factorio-DTABu8/src/GameView.cpp:308
#11 0xd2a7e2 in GraphicsSettingsGui::onConfirm() at /tmp/factorio-DTABu8/src/GameView.cpp:491
#12 0x861ede in onConfirm at /tmp/factorio-DTABu8/src/Gui/GraphicsSettingsGui.cpp:212
#13 0xbf1587 in agui::Widget::_dispatchMouseListenerEvent(agui::MouseEvent::MouseEventEnum, agui::MouseEvent&) at ??:?
#14 0xc325a4 in agui::Gui::handleMouseDown(agui::MouseInput const&) [clone .part.82] [clone .constprop.94] at Gui.cpp:?
#15 0xca38c7 in agui::Gui::_dispatchMouseEvents() at ??:?
#16 0x7fb45233b620 in agui::Gui::logic() at ??:?
#17 0x40ab69 in GlobalContext::updateGui() [clone .isra.67137] at /tmp/factorio-DTABu8/src/GlobalContext.cpp:795
  35.181 Error CrashHandler.cpp:106: Map tick at moment of crash: 245
  35.181 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
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Klonan
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Re: [0.13.15] crash when changing UI scale with inventory open

Post by Klonan »

Thanks for the report,

I managed to reproduce the issue:


Oxyd
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Re: [0.13.15] crash when changing UI scale with inventory open

Post by Oxyd »

Fixed in 0.13.18.

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