[0.13.13] Signal placement indicators missing

This subforum contains all the issues which we already resolved.
Post Reply
tag
Burner Inserter
Burner Inserter
Posts: 10
Joined: Wed Jun 08, 2016 1:12 pm
Contact:

[0.13.13] Signal placement indicators missing

Post by tag »

Cannot place signals on the upper side of some rails:
signals.jpg
signals.jpg (184.12 KiB) Viewed 5569 times

orzelek
Smart Inserter
Smart Inserter
Posts: 3911
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: [0.13.13] Signal placement indicators missing

Post by orzelek »

You managed to badly confuse the hinter by implying that right part of your rails is of unspecified direction.
On picture it thinks that it should match the upper leg so shows only one direction hints for signals.

Even if it would allow you to position on the other side this wouldn't really work with set of signals as on picture.

If you add two signals on middle track then it should add hints for right side I think.

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2633
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: [0.13.13] Signal placement indicators missing

Post by steinio »

Better would be the helper shows only possible positions for signals, but placement is allowed everywhere as usually and not locked to the suggested positions.

Greetings steinio
Image

Transport Belt Repair Man

View unread Posts

Loewchen
Global Moderator
Global Moderator
Posts: 8321
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [0.13.13] Signal placement indicators missing

Post by Loewchen »

Placing signal(s) in the lower left leg should fix it.
NaB.

tag
Burner Inserter
Burner Inserter
Posts: 10
Joined: Wed Jun 08, 2016 1:12 pm
Contact:

Re: [0.13.13] Signal placement indicators missing

Post by tag »

No, placing a signal in the lower left doesn't fix it.
signals2.jpg
signals2.jpg (182.01 KiB) Viewed 5539 times
This was just a minimal test case to demonstrate the bug. Maybe it was too small?

Here is a larger test case. It is a simplified version of my railway network, but it has the same problem. I still have the save file if needed.
test1.jpg
test1.jpg (677.63 KiB) Viewed 5539 times
I would like to add a pass-by loop in the middle, but I'm not allowed to place signals on the upper side of the rails.
test2.jpg
test2.jpg (182.07 KiB) Viewed 5539 times
So I built it elsewhere and tried copying the signals with a blueprint.
The lower signals work fine, but the upper signals just flash green/yellow/red. Another bug?
test3.jpg
test3.jpg (199.71 KiB) Viewed 5539 times
If I add two signals on the right, then I can add finally the upper signals.
test4.jpg
test4.jpg (170.74 KiB) Viewed 5539 times

Loewchen
Global Moderator
Global Moderator
Posts: 8321
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [0.13.13] Signal placement indicators missing

Post by Loewchen »

Will placing a signal in the middle fix it?
Could you upload your test map?

tag
Burner Inserter
Burner Inserter
Posts: 10
Joined: Wed Jun 08, 2016 1:12 pm
Contact:

Re: [0.13.13] Signal placement indicators missing

Post by tag »

I've attached the savegame to this post.
Attachments
signal-problem.zip
(15.08 MiB) Downloaded 166 times

orzelek
Smart Inserter
Smart Inserter
Posts: 3911
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: [0.13.13] Signal placement indicators missing

Post by orzelek »

Placing signal on lower left is not helping since it's still implying that middle part of track is two-directional but there are no signals anywhere on it.
I think I understand what are you trying to do but I don't think it will work here (and I do realize it works in OpenTTD :D ).

It seems that game is unable to figure out that middle block - it might do with how game manages blocks. This is also why even if you force signals in there they will blink - they think that it's an invalid position still. This block might be very confusing since it has entrance and exits on both sides and middle is two way.

Adding set of signals in the middle makes game notice that this part is two-way properly and all seems well then.

I would side with this being an actual bug - layout proposed is logical - it creates a siding for trains to bypass. And it's a quite simple one used in other games like OpenTTD.

Loewchen
Global Moderator
Global Moderator
Posts: 8321
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [0.13.13] Signal placement indicators missing

Post by Loewchen »

Could not rebuild this exact issue, but found other questionable behaviour of the indicator. Ill try to find a recipe.
Reopened.

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.13.13] Signal placement indicators missing

Post by kovarex »

I increased the distance of rail direction check for signal building from 3 to 5 rail segments.

This means, that less confusion should be there, as it will happen less often, that the algorithm finds one direction end, but the other is too far for it.

Post Reply

Return to “Resolved Problems and Bugs”