Game crash with mods

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Arkavile
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Game crash with mods

Post by Arkavile »

I posted on the Robot Army topic but was told this isn't the mods fault and to post it here. Hope this is helpful.

http://pastebin.com/U64DGmUz
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TruePikachu
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Re: Game crash with mods

Post by TruePikachu »

It looks like a unit (one which is the member of a group) tried to enter a chunk which was not generated yet. Either the mod is, in fact, responsible, or some biters went into the ungenerated area to create a spawn.

Code: Select all

d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
c:\cygwin64\tmp\factorio-vdk5hi\src\surface\chunk.cpp (564): Chunk::Chunk
c:\cygwin64\tmp\factorio-vdk5hi\src\surface\surface.cpp (846): Surface::collideWithTile
c:\cygwin64\tmp\factorio-vdk5hi\src\entity\entity.cpp (388): Entity::changePosition
c:\cygwin64\tmp\factorio-vdk5hi\src\entity\unit.cpp (132): Unit::changePosition
c:\cygwin64\tmp\factorio-vdk5hi\src\entity\unit.cpp (118): Unit::moveSmooth
c:\cygwin64\tmp\factorio-vdk5hi\src\ai\gotobehavior.cpp (686): GotoBehavior::execute
c:\cygwin64\tmp\factorio-vdk5hi\src\ai\groupbehavior.cpp (151): GroupBehavior::execute
Does the mod provide any units which can bypass water? If so, it is very likely to be responsible; ground units normally can't enter the ungenerated area because it is treated as water.

If you have a save which reliably causes the crash, it would be best to provide it.

EDIT: Link to original post.
kyranzor
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Re: Game crash with mods

Post by kyranzor »

Please make sure you have 0.13.10 as this contains a fix for units (droids, biters, etc) trying to access invalid chunks.

Your crash log says you are running 0.13.5 which is very old and is missing multiple fixes for using my robot army mod.
Loewchen
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Re: Game crash with mods

Post by Loewchen »

As the others already said, you need to update the game, ill file this as fixed for now. If the issue persists, just reply here and Ill open it up again.
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