[13.9] [rrrola] No line break of mod affecting entity in sidepanel

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Speadge
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[13.9] [rrrola] No line break of mod affecting entity in sidepanel

Post by Speadge »

Hi,

playing with some mods here, I experienced a very bothering "flicker" of the side-meu when u have some mods altering the entities.
Below the entityname in the sidepanel on the right hand side there is a yellow line telling me which mods are active on this entity.
- And if this line is to long, the panel just extends its width instead of using multiple lines or [...] and opting for a tooltip.

This results in a moving sidepanel whenever u hover over such entities - especially frustrating with trees:

Image

Image

Nexela
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Re: [0.13.9] Flickering Sidepanel

Post by Nexela »

This same behavior can be seen in vanilla if you have a high amount of bots. I.E create 10k+ bots and if you hover over the Roboport the active/free bot count line will widen the window.


one of the changes in .13 was this
Long tooltip descriptions (below the minimap) won't stretch the whole right column.

Can we have this expanded to also include the robotcounts and mod changes lines?

orzelek
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Re: [0.13.9] Flickering Sidepanel

Post by orzelek »

Try playing with natural evolution and bob's mods or many mods that affect same entity.
Some items and biter bases etc will have very long names of mods affecting them. Or go to bonuses menu after you have researched at least one player upgrade and check player entity info ;)

It's annoying a bit - my car for example:
CarInfo.png
CarInfo.png (395.9 KiB) Viewed 3298 times

Jan Kadlec
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Re: [13.9] [rrrola] No line break of mod affecting entity in sidepanel

Post by Jan Kadlec »

Fixed for 0.13.10.

Nexela
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Re: [13.9] [rrrola] No line break of mod affecting entity in sidepanel

Post by Nexela »

Thank you!

Speadge
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Re: [13.9] [rrrola] No line break of mod affecting entity in sidepanel

Post by Speadge »

Thanks!

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