Hi,
I tried to use "dynamic" localised name generation, to generate different names with different level of items, and I have problem generating the name of items (it works fine for entity and recipes).
Please use and look at this simple test mod, that creates a chest prototype :
then create
/c game.player.insert({name = "test-2", count = 10})
You will see that the recipe name is correct, the name on the entity once on the ground is correct, but the name of the item in the inventory has problem :
it seems that it is looking for a entity-name instead of an item-name.
[0.13.8] localised_name on entity ?
[0.13.8] localised_name on entity ?
My mods on the Factorio Mod Portal
Re: [0.13.8] localised_name on entity ?
Thanks for the report,
I can confirm that the item is looking for a entity locale,
Im not sure but i think if there is no item locale defined, it will use and entities locale
I can confirm that the item is looking for a entity locale,
Im not sure but i think if there is no item locale defined, it will use and entities locale
Re: [0.13.8] localised_name on entity ?
Yes, but in my case, all was defined : entity, item and recipe locale...
So he should have find either the entity of the item locale. Strange.
Do you think about a temporary turnaround ? Because I tried to use the entity name to define the item name, but it does not work either...
So he should have find either the entity of the item locale. Strange.
Do you think about a temporary turnaround ? Because I tried to use the entity name to define the item name, but it does not work either...
My mods on the Factorio Mod Portal
Re: [0.13.8] localised_name on entity ?
Fixed for 0.13.10.
If you want to get ahold of me I'm almost always on Discord.