I discovered a bug with circuit network today. I've made a small test map where the issue could be reproduced.
The signal is set to close when there's more than 95k Iron Plates in the storage. There's 96k Iron Plates in the Passive Providers. 1000 Iron Plates has to be missing before the train can enter the station. There's a combinator on the left, set to nothing, that has the input connected to the chests. Removing it causes the train to enter the station.
Screenshot and test save attached.
[0.13.8] [Twinsen] Circuit Network bug
[0.13.8] [Twinsen] Circuit Network bug
- Attachments
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- Circuit Bug Test Map.zip
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Last edited by DevilXD on Wed Jul 13, 2016 3:13 pm, edited 1 time in total.
Re: [0.13.6] Circuit Network bug
Please check if this is still the case for 13.8.
Re: [0.13.6] Circuit Network bug
Thanks for the report,
It might be showing more on the signals due to this: viewtopic.php?f=11&t=27847
Can you reproduce the issue on a fresh map with 0.13.8?
It might be showing more on the signals due to this: viewtopic.php?f=11&t=27847
Can you reproduce the issue on a fresh map with 0.13.8?
Re: [0.13.6] [Pending] Circuit Network bug
I can reproduce the signal switching to green for a fraction of a second on a new 13.8 map, but trains don't move on that signal change on my map, further more the trains on my map stop further away from the signal than on the save provided.
Re: [0.13.6] [Pending] Circuit Network bug
Just move the signal 1 tile closer, the 'train stopping position' is 'snapping to rail grid' each 2 tiles instead of 1 like with the rail signals.Loewchen wrote:the trains on my map stop further away from the signal than on the save provided.
I'm also downloading the 0.13.8 version right now, but it's gonna take a while because I have a really slow internet connection lately
I'm 95% certain that this bug still exist in 0.13.8, because nothing Circuit Network related has been changed since 0.13.6...
Re: [0.13.8] [Pending] Circuit Network bug
Ok, so - same map loaded in the 0.13.8 version - bug is still present.
Here's the map I created with 0.13.8, I replicated everything as in the previous save and tested - the bug works 100% of the time, just remove the combinator.
Testing save and mods,so you can watch a replay of me building it I just realized that I can't watch a replay, because it wasn't enabled when I was creating the map... Ops
Here's the map I created with 0.13.8, I replicated everything as in the previous save and tested - the bug works 100% of the time, just remove the combinator.
Testing save and mods,
Re: [0.13.8] [Pending] Circuit Network bug
DevilXD wrote:Ok, so - same map loaded in the 0.13.8 version - bug is still present.
Here's the map I created with 0.13.8, I replicated everything as in the previous save and tested - the bug works 100% of the time, just remove the combinator.
Testing save and mods,so you can watch a replay of me building itI just realized that I can't watch a replay, because it wasn't enabled when I was creating the map... Ops
Thanks for the savegame,
I have managed to reproduce it:
Re: [0.13.8] [Twinsen] Circuit Network bug
Fixed in Version: 0.13.9.
And thanks for the save.
And thanks for the save.