Hi,
My game crashed during mining entities. Attached you will find my mods folder, as I have bunch of them, and some modified a bit. Also log file and a savegame.
https://www.dropbox.com/s/ewzp5oersr0ye ... e.zip?dl=0
https://www.dropbox.com/s/sahbk3w6cmbyv ... s.zip?dl=0
Crash occurred during mining entities in chunk (-4,3) and I could reproduce it every time.
First I mine chests starting from right to left, then loaders from bottom, and when I try to mine lowest right splitter game crashes.
Game doesn't crash if I first mine splitters, then loaders .
I know loaders are not really in the game, but well - they are Please don't remove loaders as a fix
[0.13.4][posila] [Loaders] Crash while mining entities
[0.13.4][posila] [Loaders] Crash while mining entities
- Attachments
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- factorio-current.log
- (5.54 KiB) Downloaded 128 times
Re: [0.13.4] Crash while mining entities
Loaders aren't supported.
If you can reproduce the crash without the loader then please make a new bug report.
If you can reproduce the crash without the loader then please make a new bug report.
If you want to get ahold of me I'm almost always on Discord.
Re: [0.13.4] Crash while mining entities
I was affraid so But they are so cool and helpful!
While I could live with that and keep in mind to first mine surrounding entities, then loaders, I already found another bug with loaders
Few times I saw that they stop working, last time it was when loader filled chest to full - it like switched off, and stayed off even when chest got emptied. Not gonna bother you with another report then...
While I could live with that and keep in mind to first mine surrounding entities, then loaders, I already found another bug with loaders
Few times I saw that they stop working, last time it was when loader filled chest to full - it like switched off, and stayed off even when chest got emptied. Not gonna bother you with another report then...
Re: [0.13.4][posila] [Loaders] Crash while mining entities
Hi, we have decided to fix and support loader entity after all, even thought we don't plan to use it in vanilla for now.
Thanks for the report,
this will be fixed in 0.13.14
Thanks for the report,
this will be fixed in 0.13.14