[Oxyd]Game crashes after reaching a certain amount of play time

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Wonder Spaceship
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[Oxyd]Game crashes after reaching a certain amount of play time

Post by Wonder Spaceship »

My 56 hour map keeps crashing after it reaches about 56 hours and 18 minutes into the game. I even went back to a prior save and it still crashed at the same time marker. I've attached a map save about 2 minutes before the crash time. Some items are being built in hand - wait 'til the current item being built reaches 3 or 2 remaining and the game crashes (currently at 6 remaining).

The log file:

Code: Select all

   0.001 2016-07-04 10:13:36; Factorio 0.13.4 (build 23025, win64, alpha)
   0.001 Operating system: Windows 7 Service Pack 1
   0.001 Program arguments: "C:\Program Files (x86)\Games\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Games/Factorio/data
   0.001 Write data path: C:/Users/User/AppData/Roaming/Factorio
   0.001 Binaries path: C:/Program Files (x86)/Games/Factorio/bin
   0.019 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 20%] [Screen: 0] [DXT: false]
   0.020 Available display adapters: 1
   0.021  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 680 {0x05, [0,0], 1280x1024, 32bit, 60Hz}
   0.021 Create display on adapter 0. Size 1280x720 at position [0, 134].
   0.069 Initialised Direct3D:[0] NVIDIA GeForce GTX 680; driver: nvd3dumx.dll 10.18.13.6451
   0.072     Video memory size (dedicated video/dedicated system/shared system/available): 1989/0/2048/4029 MB
   0.182 Loading mod core 0.0.0 (data.lua)
   0.185 Loading mod base 0.13.4 (data.lua)
   0.280 Checksum for core: 714099156
   0.280 Checksum for mod base: 3065127710
   0.750 Initial atlas bitmap size is 16384
   0.753 Created atlas bitmap 16384x9336
   1.178 Created atlas bitmap 4096x968
   6.164 Sprites loaded
   6.164 Convert atlas 4096x968 to: trilinear-filtering 
   6.473 Loading sounds...
   7.866 Custom inputs active: 0
   7.866 Info Updater.cpp:751: Downloading https://www.factorio.com/updater/get-available-versions?username=Status&token=<private>&apiVersion=2
   8.920 0 packages available to download (experimental updates enabled).
   8.954 Factorio initialised
  17.343 Loading map C:/Users\User\AppData\Roaming\Factorio\saves\Wullon_bck.zip
  17.370 Info Scenario.cpp:129: Map version 0.13.4-1
  18.052 Checksum for script C:/Users/User/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
 137.569 Error CrashHandler.cpp:108: Exception Code: c00000fd, Address: 0000000077415590
 137.569 Error CrashHandler.cpp:118: Exception Context:
rax=0000000000000003, rbx=000000000a90d4f0, rcx=00000000002ab460,
rdx=000000000a90d510, rsi=0000000000000001, rdi=000000003b529300,
rip=0000000077415590, rsp=0000000006a43fe0, rbp=000000003b5299f0,
 r8=00000000002ab3d0,  r9=0000000000000010, r10=0000000000000000,
r11=3ff02e36ffff0000, r12=0000000000290000, r13=000000000a288450,
r14=0000000000000000, r15=000000003b5299b0
Factorio crashed. Generating symbolized stacktrace, please wait ...
Attachments
Wullon_bck.zip
map file
(8.99 MiB) Downloaded 131 times
factorio-previous.log
log file
(2.47 KiB) Downloaded 129 times
Rseding91
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Re: Game crashes after reaching a certain amount of play time

Post by Rseding91 »

Did you delete the PDB file? The stack trace shows nothing useful.
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Wonder Spaceship
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Re: Game crashes after reaching a certain amount of play time

Post by Wonder Spaceship »

No I haven't. The game is 0.13.4. Should I upload the file so you can inspect it? or delete it and let the game download the file again?
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TruePikachu
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Re: Game crashes after reaching a certain amount of play time

Post by TruePikachu »

c00000fd indicates stack overflow, so it is possible the stack is corrupted anyway.
Wonder Spaceship
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Re: Game crashes after reaching a certain amount of play time

Post by Wonder Spaceship »

Well this is stranger than I first thought. When I cut the power to the accumulators before it usually crashes, the game did not crash, and hasn't crashed since I left them disconnected for a night and then reconnected them. I'm not sure what to make of that.
Rseding91
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Re: Game crashes after reaching a certain amount of play time

Post by Rseding91 »

Was this map loaded from 0.12? Did you use power switches before 0.13.4? :)
If you want to get ahold of me I'm almost always on Discord.
Rseding91
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Re: Game crashes after reaching a certain amount of play time

Post by Rseding91 »

Did you previously use any mods with this save?

It's stack overflowing trying to load a compound command for biters.
If you want to get ahold of me I'm almost always on Discord.
Wonder Spaceship
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Re: Game crashes after reaching a certain amount of play time

Post by Wonder Spaceship »

This map was generated in 0.13.0. It wasn't used with any mods. I had used a power switch in it, somewhere between 0.13.0 and 0.13.4
Oxyd
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Re: [Oxyd]Game crashes after reaching a certain amount of play time

Post by Oxyd »

Fixed in 0.13.7, thanks.
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