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/c remote.call("bobores", "Regenerate")
So I did a small experiment, base game and nothing else, started a new game, and entered the command:
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/c game.regenerate_entity("iron-ore")
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/c remote.call("bobores", "Regenerate")
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/c game.regenerate_entity("iron-ore")
Well... no, it's not. I would expect that it regenerates something similar to how the map generates ore in the first place.Rseding91 wrote:What... that's not what you wanted?