[0.13.1][Modding]Logistics Filters Cleared on Force Change

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xcompwiz
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[0.13.1][Modding]Logistics Filters Cleared on Force Change

Post by xcompwiz »

In my per-player forces mod I'm working on I've got a feature which allows you to move the structures your force owns to another friendly force (while retaining ownership).
This works fine, for the most part.

However, in testing it today on a more progressed world I noted that my Logistics Requester Chests were all losing their request lists. Other filters (such as arms) seemed to persist without issue. Circuit network conditions also seem to work fine.
I'm working in a save from 0.12.33. I built a new chest and tested it and the same thing happened.

Cheers! :)

Note: for clarity, I'm using

Code: Select all

entity.force = other_force_name
to change entity forces.
Reference: My request for help in modding help: (175205)
Rseding91
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Re: [0.13.1][Modding]Logistics Filters Cleared on Force Change

Post by Rseding91 »

Fixed for 0.13.2.
If you want to get ahold of me I'm almost always on Discord.
xcompwiz
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Re: [0.13.1][Modding]Logistics Filters Cleared on Force Change

Post by xcompwiz »

That was fast! :D Thanks! :)
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