[0.13.1] train mergers into gate [kovarex]

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aar
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[0.13.1] trains get stuck running into gates

Post by aar »

trains get stuck running into gates when they are placed next to the stop

in the same save file i posted here viewtopic.php?f=182&t=27202#p173796
you can see it at the stations labeled "z-*" northeast of starting area a minute after loading
damaged gate.jpg
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HammerPiano
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[0.13.1] train mergers into gate [kovarex]

Post by HammerPiano »

Hello,
I went to do some biter and spawner "cleaning" and when I went to the main train junction, all the trains stood in place. The reason for that is that the train got somehow stuck in the gate. I don't know how to reproduce, attached the save and log, It doesn't cause any crashes or problems.
I an using the mods FARL 0.5.3 and true long reach 0.1.0
(sorry for bad english)
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MyGame2_62.zip
(8.8 MiB) Downloaded 100 times
Factorio bug 2.png
Factorio bug 2.png (2.09 MiB) Viewed 3602 times
factorio-previous.log
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Loewchen
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Re: [0.13.1] train mergers into gate

Post by Loewchen »

I can confirm that the train crashes in the gate on this save
It seems that issue is, that the train in waiting in the gate area for the signal to turn green and in between the gate is closing again pining the train.

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Klonan
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Re: [0.13.1] train mergers into gate

Post by Klonan »

Thanks for the report,

I managed to reproduce the issue:
gifs

kovarex
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Re: [0.13.1] train mergers into gate [kovarex]

Post by kovarex »

Thanks for the report, it is fixed for 0.13.2 now.

aar
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Re: [0.13.1] train mergers into gate [kovarex]

Post by aar »

kovarex wrote:Thanks for the report, it is fixed for 0.13.2 now.
thanks you :)

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