[0.13.0][Twinsen] Lighting issues on furnaces

This subforum contains all the issues which we already resolved.
Post Reply
Vatharian
Inserter
Inserter
Posts: 45
Joined: Mon Feb 01, 2016 10:09 pm
Contact:

[0.13.0][Twinsen] Lighting issues on furnaces

Post by Vatharian »

Base game, no mods. Default settings, except:
- UI scale set to 90%
- video memory usage set to low.
Take a look the horizontal lines at the end of reach of light haze from furnaces, below them.
Image


log file:

Code: Select all

   0.001 2016-06-28 12:10:44; Factorio 0.13.0 (Build 22782, win64, alpha)
   0.002 Operating system: Windows 8.1 
   0.002 Not rotating logs.
   0.002 Program arguments: "K:\Games\Factorio_0.13.0\bin\x64\Factorio.exe" 
   0.002 Read data path: K:/Games/Factorio_0.13.0/data
   0.002 Write data path: K:/Games/Factorio_0.13.0
   0.002 Binaries path: K:/Games/Factorio_0.13.0/bin
   0.024 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255] [DXT: false]
   0.026 Available display adapters: 2
   0.026  [0]: \\.\DISPLAY1 - NVIDIA Quadro 1000M  {0x05, [0,0], 2560x1600, 32bit, 60Hz}
   0.027  [1]: \\.\DISPLAY2 - NVIDIA Quadro 1000M  {0x01, [-1920,0], 1920x1200, 32bit, 59Hz}
   0.027 Create display on adapter 0. Size 1280x720 at position [630, 422].
   0.147 Initialised Direct3D:[0] NVIDIA Quadro 1000M ; driver: nvd3dumx.dll 10.18.13.5490
   0.149     Video memory size (dedicated video/dedicated system/shared system/available): 1984/0/4068/4092 MB
   0.256 Desktop composition is active.
   0.408 Loading mod core 0.0.0 (data.lua)
   0.415 Loading mod base 0.13.0 (data.lua)
   0.570 Checksum for core: 1399339455
   0.570 Checksum for mod base: 2039900801
  17.882 Image "__base__/graphics/icons/boiler.png" has unexpected size 31x32. Expected size 32x32. Trilinear filtering disabled.
  17.896 Image "__base__/graphics/icons/burner-mining-drill.png" has unexpected size 32x29. Expected size 32x32. Trilinear filtering disabled.
  17.943 Image "__base__/graphics/icons/dry-hairy-tree.png" has unexpected size 32x29. Expected size 32x32. Trilinear filtering disabled.
  19.158 Initial atlas bitmap size is 16384
  19.161 Created atlas bitmap 16384x6366
  19.700 Created atlas bitmap 4096x1104
  30.898 Sprites loaded
  30.898 Convert atlas 4096x1104 to: trilinear-filtering 
  31.049 Loading sounds...
  33.166 Custom inputs active: 0
  33.264 Factorio initialised
 133.964 Info Scenario.cpp:129: Map version 0.13.0-93
 134.037 Checksum for script K:/Games/Factorio_0.13.0/temp/currently-playing/control.lua: 900459546
Veni, Vici, Spaghettici - never bus! (tm)

Twinsen
Factorio Staff
Factorio Staff
Posts: 1330
Joined: Tue Sep 23, 2014 7:10 am
Contact:

Re: [0.13.0][Twinsen] Lighting issues on furnaces

Post by Twinsen »

Fixed in 0.13.1
Thanks for the report.

Vatharian
Inserter
Inserter
Posts: 45
Joined: Mon Feb 01, 2016 10:09 pm
Contact:

Re: [0.13.0][Twinsen] Lighting issues on furnaces

Post by Vatharian »

Thank you for fixing!
Veni, Vici, Spaghettici - never bus! (tm)

Post Reply

Return to “Resolved Problems and Bugs”