Hello,
I have a problem. I have a "train garage". All trains go to garage on each loop to check if I need to send them back.
On each lane, I have a signal, who go to red with circuit network condition.
Signal is red when iron > 50k on lane 2 and 3 : "1" on the image. it is the case (see screenshot 2) .
But when the left train come (train "2" on screenshot 1), for him, the condition is iron > 100k, so signal is green (normal).
BUT !!! after the left train pass trough, the 2 trains on the middle go away, and signals on way 2 and 3 are block to green.
I think dev didn't think that signal with circuit condition MUST remain to red even if the train signal just after itself go from red to green.
[0.13][Twinsen] signal go to green due to wrong reason
Re: [0.13][Twinsen] signal go to green due to wrong reason
Can you upload the save for easier testing? Thanks
Re: [0.13][Twinsen] signal go to green due to wrong reason
https://www.dropbox.com/s/rxn3pd1vbt8fh ... l.zip?dl=0
Just need to put to "automatic" the left train, to "see" the bug on trains from lane 2 and 3.
Just need to put to "automatic" the left train, to "see" the bug on trains from lane 2 and 3.
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- Burner Inserter
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Re: [0.13][Twinsen] signal go to green due to wrong reason
This seems to happen everytime the corresponding Block switches from occupied to unoccupied
First block free and signal is red override with the combinator Next train is placed inside, either from Inventory or drivin in from another block After the locomotive is removed or a train passed into the next block above the signal switches to green
First block free and signal is red override with the combinator Next train is placed inside, either from Inventory or drivin in from another block After the locomotive is removed or a train passed into the next block above the signal switches to green
Re: [0.13][Twinsen] signal go to green due to wrong reason
Thanks for the clarification
Re: [0.13][Twinsen] signal go to green due to wrong reason
Fixed in Version 0.13.2