[MOD 0.13] Stone Water Well - fresh water anywhere

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bSun0000
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[MOD 0.13] Stone Water Well - fresh water anywhere

Post by bSun0000 » Tue Jun 21, 2016 3:00 pm

Image

Details:
  • Type: Mod
  • Name: StoneWaterWell
  • Author: bSun0000
  • Category: Liquids, Early Game
  • Description: Just a water-well. Alternative for offshore pump.
  • License: Creative Commons 3.0 - https://creativecommons.org/licenses/by/3.0/
  • Factorio Version: 0.13
  • Tested-With-Factorio-Version: 0.13.0
  • Locale: en, ru
  • Released: June 21, 2016
  • Dependencies: base >= 0.13
  • Tags: water, pump, mod, gameplay, resources, liquids, early game
  • Latest Release:
    StoneWaterWell_1.0.1.zip
    Updated to 0.13
    (260.01 KiB) Downloaded 723 times
  • Previous Versions:
    StoneWaterWell_1.0.0.zip
    Initial release (0.12.x)
    (259.96 KiB) Downloaded 277 times
LONG DESCRIPTION
PICTURES
HISTORY
FAQ
PS: My first mod.
Last edited by bSun0000 on Tue Jun 28, 2016 4:27 pm, edited 4 times in total.

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Arch666Angel
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Re: [MOD 0.12.X] Stone Water Well

Post by Arch666Angel » Tue Jun 21, 2016 3:10 pm

Really nice work with the sprites!

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bSun0000
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Re: [MOD 0.12.X] Stone Water Well

Post by bSun0000 » Tue Jun 21, 2016 3:22 pm

Arch666Angel wrote:Really nice work with the sprites!
Thanks)

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steinio
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Re: [MOD 0.12.X] Stone Water Well

Post by steinio » Tue Jun 21, 2016 3:36 pm

Yeah looks really pretty.
And if I use it only for decoration I will use it :)
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Re: [MOD 0.12.X] Stone Water Well - fresh water anywhere

Post by Instructor » Tue Jun 28, 2016 9:21 am

Cool graphics.

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bSun0000
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Re: [MOD 0.13] Stone Water Well - fresh water anywhere

Post by bSun0000 » Tue Jun 28, 2016 4:23 pm

Updated to Factorio 0.13. Crafting speed is lowered to 10s, mining time - 5 times faster. No other changes.

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Re: [MOD 0.13] Stone Water Well - fresh water anywhere

Post by NoriSilverrage » Tue Jun 28, 2016 5:14 pm

Nice! Looks very good.

Only problem is I think there is some green stuff and if Factorio has taught me anything, it's that all green stuff needs to be burned with FIRE! :twisted:

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bSun0000
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Re: [MOD 0.13] Stone Water Well - fresh water anywhere

Post by bSun0000 » Tue Jun 28, 2016 5:42 pm

NoriSilverrage wrote:Nice! Looks very good.

Only problem is I think there is some green stuff and if Factorio has taught me anything, it's that all green stuff needs to be burned with FIRE! :twisted:
But you can :D This green stuff has only 90-percent fire resistance :D

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Re: [MOD 0.13] Stone Water Well - fresh water anywhere

Post by NoriSilverrage » Tue Jun 28, 2016 6:11 pm

bSun0000 wrote:
NoriSilverrage wrote:Nice! Looks very good.

Only problem is I think there is some green stuff and if Factorio has taught me anything, it's that all green stuff needs to be burned with FIRE! :twisted:
But you can :D This green stuff has only 90-percent fire resistance :D
Ahh perfect. Carry on then. :)

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Re: [MOD 0.13] Stone Water Well - fresh water anywhere

Post by siggboy » Sun Jul 03, 2016 7:55 am

I'm going to use this just because it looks absolutely amazing.

Can you maybe make a Nuclear Reactor model for the Nucular mod and donate it to that project?
Is your railroad worrying you? Doctor T-Junction recommends: Smart, dynamic train deliveries with combinator Magick

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Re: [MOD 0.13] Stone Water Well - fresh water anywhere

Post by bSun0000 » Sun Jul 03, 2016 9:47 am

siggboy wrote:I'm going to use this just because it looks absolutely amazing.

Can you maybe make a Nuclear Reactor model for the Nucular mod and donate it to that project?
Why not. I'm not so good at this, but at least i can try)

PS: Did we talking about "Fusion reactor"[1] or "Nucular 0.2.0 - Nuclear Reactors and Weapons"[2] mod?

[1] viewtopic.php?f=91&t=26081
[2] viewtopic.php?f=93&t=21676

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Re: [MOD 0.13] Stone Water Well - fresh water anywhere

Post by siggboy » Sun Jul 03, 2016 9:59 am

Nucular (number 2).

If you can make a reactor graphic that is only remotely as beautiful as this water well, then that's absolutely fine.

By the way I AM NOT the author of that mod, but I use it and I think it could use a better graphic for the reactor. I'm pretty sure the author would happily accept it (he still needs to update for 0.13 anyway).
Is your railroad worrying you? Doctor T-Junction recommends: Smart, dynamic train deliveries with combinator Magick

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Re: [MOD 0.13] Stone Water Well - fresh water anywhere

Post by waduk » Fri Aug 19, 2016 2:17 am

You didn't upload this to mod portal ?

Man, i've been searching this mod for hours.

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Re: [MOD 0.13] Stone Water Well - fresh water anywhere

Post by aubergine18 » Fri Aug 19, 2016 8:36 am

Yes, this definitely needs putting mods.factorio.com, it looks awesome!!
Better forum search for modders: Enclose your search term in quotes, eg. "font_color" or "custom-input" - it prevents the forum search from splitting on hypens and underscores, resulting in much more accurate results.

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Re: [MOD 0.13] Stone Water Well - fresh water anywhere

Post by steinio » Thu Oct 06, 2016 9:47 am

I published this mod for 0.13 and 0.14 to the portal, so that the hole world can rejoice with it.
https://mods.factorio.com/mods/steinio/StoneWaterWell

If bSun0000 publish it him-/herself i will take it down again.

Greetings steinio
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Re: [MOD 0.13] Stone Water Well - fresh water anywhere

Post by aubergine18 » Thu Oct 06, 2016 11:57 am

I'm wondering if it can be converted to using an assembly machine instead of storage tank, so that water production can be automated without needing a control.lua, which in turn should give faster performance.
Better forum search for modders: Enclose your search term in quotes, eg. "font_color" or "custom-input" - it prevents the forum search from splitting on hypens and underscores, resulting in much more accurate results.

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[MOD 0.15] Stone Water Well - fresh water anywhere

Post by steinio » Thu Apr 27, 2017 6:06 pm

Hello,

thanks to ElecNinja a working version is now on the mod portal.
https://mods.factorio.com/mods/steinio/StoneWaterWell

I changed the refill rate to 10 times faster as the fluid values are also multiplied by 10.

The original intention of bSun0000 was to provide the same flow like an offshore pump.
So if anyone want me to change it to the new 1200/s instead of 600/s, i'm open to it.

Greetings, steinio.
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Re: [MOD 0.13] Stone Water Well - fresh water anywhere

Post by Roy » Thu Jan 18, 2018 11:27 pm

bSun0000 wrote: Q: For that reason you made this internal buffer?
A: This mod based on Storage Tank.. (offshore pump, as i think, hardcoded to work only on water tiles..)
It is actually possible to change an offshore pump to work on land as well. All you need to do is take an offshore pump and change two things:
  • The adjacent_tile_collision_test includes "water-tile", this means that it has to be next to water. Change this to "ground-tile".
  • The collision_mask includes "ground-tile", this means it will collide with the ground. Change this to "water-tile". You might also want to add "player-layer", and "item-layer" so it collides with the player, and items on the ground.
The only downside is that it's not rotatable anymore...

I've tried this out myself to confirm that it's actually possible (see attachment), and it greatly simplifies everything. Feel free to use it, if you want.

EDIT: forgot to mention the rotatable thing
Attachments
StoneWaterWell_1.0.7.zip
StoneWaterWell mod with offshore-pump
(251.48 KiB) Downloaded 47 times

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Re: [MOD 0.13] Stone Water Well - fresh water anywhere

Post by posila » Fri Jan 19, 2018 12:02 am

Roy wrote:The only downside is that it's not rotatable anymore...

I've tried this out myself to confirm that it's actually possible (see attachment), and it greatly simplifies everything. Feel free to use it, if you want.

EDIT: forgot to mention the rotatable thing
I'll look into that :) It seems rotating in cursor works fine, but after it is placed, rotating on ground doesn't work.

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