[0.12.30][Oxyd]Crash

This subforum contains all the issues which we already resolved.
Post Reply
User avatar
Adil
Filter Inserter
Filter Inserter
Posts: 945
Joined: Fri Aug 15, 2014 8:36 pm
Contact:

[0.12.30][Oxyd]Crash

Post by Adil »

I've been testing stuff around in console.
Defined on_tick handler in console.
Accidentally spawned two cars on the same spot and stole passenger from one to another.
Then hit restart.
Then factorio crashed.

This is sample of code I was fooling around with. Specific state of game and order of things might be difficult to provide.
Code fed to console
There are mods enabled, but none functionality of those was called in the crashed game.
Crashlog
I do mods. Modding wiki is friend, it teaches how to mod. Api docs is friend too...
I also update mods, some of them even work.
Recently I did a mod tutorial.

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5150
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [0.12.30]Crash

Post by Klonan »

Thanks for the report,

Running that command twice, then hitting restart, crashes the game:
https://gfycat.com/VerifiableUnevenEasternnewt

Also the crash didnt generate a crash log for me

Oxyd
Former Staff
Former Staff
Posts: 1428
Joined: Thu May 07, 2015 8:42 am
Contact:

Re: [0.12.30][Oxyd]Crash

Post by Oxyd »

Fixed in 0.12.31.

Post Reply

Return to “Resolved Problems and Bugs”