[12.30][posila] Wierd deconstruction behavior

This subforum contains all the issues which we already resolved.
Post Reply
keyboardhack
Filter Inserter
Filter Inserter
Posts: 478
Joined: Sat Aug 23, 2014 11:43 pm
Contact:

[12.30][posila] Wierd deconstruction behavior

Post by keyboardhack »

In the image below the flame from the refineries that are marked for deconstruction is frozen in mid air.
Probably also happens with lots of other buildings that uses flames/smoke etc.

Image

Steps to reproduce:
  • Place refinery and give it enough oil to run.
  • When the refinery begins to run, mark it for deconstruction.
  • Flame is now frozen.
Waste of bytes : P

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5150
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [12.30] Wierd deconstruction behavior

Post by Klonan »

Thanks for the report,

Can confirm that the working_visualisation (the fire) just freezes when the refinery is marked for deconstruction
Same thing with chemical plant

https://gfycat.com/PleasantDismalCivet

posila
Factorio Staff
Factorio Staff
Posts: 5201
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [12.30][posila] Wierd deconstruction behavior

Post by posila »

Fixed for 0.12.31

Post Reply

Return to “Resolved Problems and Bugs”