[0.12.30][Linux x64] [kovarex] Crash after reconnect

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Bisa
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[0.12.30][Linux x64] [kovarex] Crash after reconnect

Post by Bisa »

You can help us solve problems by posting the contents of the log
Gehrard left, came back in and the server desynced

Code: Select all

45304.275 Info Synchronizer.cpp:500: networkTick(2698846) adding peer(7) success(true).
45304.592 Info MultiplayerManager.cpp:1433: Received peer info for peer(0) username(<server>).
45304.592 Info MultiplayerManager.cpp:1060: networkTick(2698861) mapTick(15340409) received stateChanged peerID(0) oldState(InGame) newState(InGame)
45304.592 Info MultiplayerManager.cpp:1433: Received peer info for peer(6) username(Bisa).
45304.592 Info MultiplayerManager.cpp:1060: networkTick(2698861) mapTick(15340409) received stateChanged peerID(6) oldState(InGame) newState(InGame)
45304.592 Info MultiplayerManager.cpp:1433: Received peer info for peer(7) username(Gerhard).
45304.592 Info MultiplayerManager.cpp:1060: networkTick(2698861) mapTick(15340409) received stateChanged peerID(7) oldState(Ready) newState(Connecting)
45304.592 Info NetworkInputHandler.cpp:513: expectedMapTick(15340409) adding peer(7).
45304.592 Info MultiplayerManager.cpp:1433: Received peer info for peer(7) username(Gerhard).
45304.592 Info MultiplayerManager.cpp:1060: networkTick(2698861) mapTick(15340409) received stateChanged peerID(7) oldState(Connecting) newState(Connecting)
45304.592 Info MultiplayerManager.cpp:1433: Received peer info for peer(7) username(Gerhard).
45304.592 Info MultiplayerManager.cpp:1060: networkTick(2698861) mapTick(15340409) received stateChanged peerID(7) oldState(Connecting) newState(Connecting)
45304.592 Info MultiplayerManager.cpp:1060: networkTick(2698861) mapTick(15340409) received stateChanged peerID(7) oldState(Connecting) newState(VerifyingConnection)
45305.108 Info MultiplayerManager.cpp:1060: networkTick(2698892) mapTick(15340410) received stateChanged peerID(7) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
45305.108 Info MultiplayerManager.cpp:913: networkTick(2698892) mapTick(15340410) changing state from(InGame) to(InGameAligning)
45305.108 Info MultiplayerManager.cpp:1719: networkTick(2698892) mapTick(15340410) starting mapAlign
45305.358 Info MultiplayerManager.cpp:1060: networkTick(2698907) mapTick(15340410) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
45305.358 Info MultiplayerManager.cpp:1060: networkTick(2698907) mapTick(15340410) received stateChanged peerID(6) oldState(InGame) newState(InGameAligning)
45305.358 Info MultiplayerManager.cpp:1653: networkTick(2698907) mapTick(15340410) sending mapAlignAction
45305.608 Info MultiplayerManager.cpp:1307: networkTick(2698922) mapTick(15340410) received MapAlignAction from peer(0), mapAlignTick(15340411) appliedTickClosuresCount(0)
45305.608 Info MultiplayerManager.cpp:1307: networkTick(2698922) mapTick(15340410) received MapAlignAction from peer(6), mapAlignTick(15340412) appliedTickClosuresCount(36)
45305.608 Info MultiplayerManager.cpp:1735: networkTick(2698923) mapTick(15340410) mapAlign finished targetTick(15340412) updating map and running the tasks ...
45305.608 Info MultiplayerManager.cpp:1607: networkTick(2698923) mapTick(15340410) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(15340411))
((peerID(6) state(InGameAligning) mapAlignTick(15340412))
((peerID(7) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
45305.612 Info MultiplayerManager.cpp:1754: maptick(15340412) crc before applying all ticks: -1871522538
45305.612 Info NetworkInputHandler.cpp:654: applyAllTickClosures: expectedMapTick(15340412) lastTickApplied(15340394) referenceMapTick(15340412) networkTick(2698923)
45305.613 Info MultiplayerManager.cpp:1762: maptick(15340412) crc after applying all ticks: -1871522538
45305.613 Info MultiplayerManager.cpp:913: networkTick(2698923) mapTick(15340412) changing state from(InGameAligning) to(InGameAligned)
45305.613 Info MultiplayerManager.cpp:913: networkTick(2698923) mapTick(15340412) changing state from(InGameAligned) to(InGameSavingMap)
45305.866 Info MultiplayerManager.cpp:1060: networkTick(2698938) mapTick(15340412) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
45305.866 Info MultiplayerManager.cpp:1060: networkTick(2698938) mapTick(15340412) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
45305.866 Info MultiplayerManager.cpp:1060: networkTick(2698938) mapTick(15340412) received stateChanged peerID(6) oldState(InGameAligning) newState(InGameAligned)
45305.866 Info MultiplayerManager.cpp:1060: networkTick(2698938) mapTick(15340412) received stateChanged peerID(6) oldState(InGameAligned) newState(InGameSavingMap)
45306.775 Info MultiplayerManager.cpp:1060: networkTick(2698992) mapTick(15340412) received stateChanged peerID(6) oldState(InGameSavingMap) newState(InGameSendingMap)
45306.775 Info MultiplayerManager.cpp:913: networkTick(2698992) mapTick(15340412) changing state from(InGameSavingMap) to(InGameSendingMap)
45306.814 Info MultiplayerManager.cpp:1177: MapTick(15340412) Serving map(/opt/factorio/temp/mp-download.zip) for peer(7) size(12523968) crc(-593981995)
45307.025 Info MultiplayerManager.cpp:1060: networkTick(2699007) mapTick(15340412) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
45307.025 Info MultiplayerManager.cpp:1060: networkTick(2699007) mapTick(15340412) received stateChanged peerID(7) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
45320.521 Info Router.cpp:230: Received malformed packet from 88.147.107.178:34197 (Couldn't read from input file. File could be corrupted.)
45321.022 Info Router.cpp:230: Received malformed packet from 88.147.107.178:34197 (Couldn't read from input file. File could be corrupted.)
45321.547 Info Router.cpp:230: Received malformed packet from 88.147.107.178:34197 (Couldn't read from input file. File could be corrupted.)
45352.973 Info MultiplayerManager.cpp:1060: networkTick(2701751) mapTick(15340412) received stateChanged peerID(7) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
45352.973 Canceling serving for peer 7
45352.973 Info MultiplayerManager.cpp:913: networkTick(2701751) mapTick(15340412) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
45353.223 Info MultiplayerManager.cpp:1060: networkTick(2701766) mapTick(15340412) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
45353.223 Info MultiplayerManager.cpp:1060: networkTick(2701766) mapTick(15340412) received stateChanged peerID(6) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
45353.973 Info MultiplayerManager.cpp:1060: networkTick(2701811) mapTick(15340412) received stateChanged peerID(7) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
45353.973 Info MultiplayerManager.cpp:1259: networkTick(2701811) mapTick(15340412) stopping mapAlign
45353.973 Info MultiplayerManager.cpp:913: networkTick(2701811) mapTick(15340412) changing state from(InGameWaitingForOthers) to(InGame)
45353.973 Info MultiplayerManager.cpp:1607: networkTick(2701811) mapTick(15340412) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(6) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(7) state(InGameWaitingForOthers) mapAlignTick(-1))
)
45354.223 Info MultiplayerManager.cpp:1060: networkTick(2701826) mapTick(15340427) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
45354.223 Info MultiplayerManager.cpp:1060: networkTick(2701826) mapTick(15340427) received stateChanged peerID(6) oldState(InGameWaitingForOthers) newState(InGame)
45354.223 Info MultiplayerManager.cpp:1060: networkTick(2701826) mapTick(15340427) received stateChanged peerID(7) oldState(InGameWaitingForOthers) newState(InGame)
45354.260 Info NetworkInputHandler.cpp:592: assigning playerIndex(5) to peer(7)
45354.260 Info GameActionHandler.cpp:1948: MapTick(15340430) processed PlayerJoinGame peerID(7) playerIndex(5) mode(connect)
45354.760 Error NetworkInputHandler.cpp:360: Multiplayer desynchronisation: crc test(CheckCRCHeuristic) failed for mapTick(15340440) peer(6) testCrc(-2135645687) testCrcPeerID(0) currentCrc(320084172)
45354.760 Error NetworkInputHandler.cpp:415: Server is missing in the crcs.
Factorio crashed. Generating symbolized stacktrace, please wait ...
45355.500 Warning Logger.cpp:338: Symbols.size() == 16, usedSize == 10
#0  0x7a5e59 in SignalHandler at /tmp/factorio-gpN9b3/src/Util/CrashHandler.cpp:176
#1  0x7f6f635ad670 in ?? at ??:0
#2  0x7f6f635ad5f7 in ?? at ??:0
#3  0x7f6f635aece8 in ?? at ??:0
#4  0x8e7768 in checkCrcs at /tmp/factorio-gpN9b3/src/Net/NetworkInputHandler.cpp:315
#5  0xa42221 in tryToApplyHeartbeats at /tmp/factorio-gpN9b3/src/Net/NetworkInputHandler.cpp:296
#6  0xa4434d in update at /tmp/factorio-gpN9b3/src/Net/NetworkInputHandler.cpp:204
#7  0xa97839 in updateMultiplayerInputInternal at /tmp/factorio-gpN9b3/src/Net/MultiplayerManager.cpp:700
#8  0x7f6f63599b15 in updateMultiplayerInput at /tmp/factorio-gpN9b3/src/Net/MultiplayerManager.cpp:673
#9  0x406249 in gameUpdateStep at /tmp/factorio-gpN9b3/src/MainLoop.cpp:269
45356.066 Warning Logger.cpp:338: Symbols.size() == 15, usedSize == 9
45356.066 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
Attachments
server.zip
(12.43 MiB) Downloaded 99 times
Last edited by Bisa on Sat Apr 09, 2016 11:45 pm, edited 1 time in total.
Hosting a factorio server? Take a look at this || init script ||.

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TruePikachu
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Re: [0.12.30][Linux x64]Symbols.size != usedSize

Post by TruePikachu »

That message most likely isn't related to the bug at all, since it is just a warning printed by the logger when dumping the call stack. The last message before the stacktrace is printed is much better for the title:

Code: Select all

45354.760 Error NetworkInputHandler.cpp:415: Server is missing in the crcs.

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Klonan
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Re: [0.12.30][Linux x64] Crash after reconnect

Post by Klonan »

Thanks for the report

kovarex
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Re: [0.12.30][Linux x64] [kovarex] Crash after reconnect

Post by kovarex »

Fixed for 0.12.31

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