Code: Select all
charging_energy = "0W"
charging_offsets = {}
Code: Select all
charging_energy = "0W"
charging_offsets = {}
fix don't work if the robot_slots_count value is > 0 .. like with robochest in bob's mod.kovarex wrote:Thanks for the report, fixed for 0.12.31
Well, the charging ports were left on in my mod on purpose because of this "Hovering around and doing nothing" issue.devilwarriors wrote:fix don't work if the robot_slots_count value is > 0 .. like with robochest in bob's mod.kovarex wrote:Thanks for the report, fixed for 0.12.31
work fine with zone expander tho, but I had to remove the "charging_offsets = {}" value completely.
Just leaving and empty object seem to still agro bots and it show as "Robot charging rate: 0 x 400w" while if you remove the value completely the message disappear and robot ignore it as intended.
Yes, that reminds me of the issue with the robochest...devilwarriors wrote: But if robot_slots_count is > 0, even if you remove the "charging_offsets" value completely, the "Robot charging rate" text is still present and it agro robot too (bob's robochest again).
Yeah what I mean is I tried fixing your mod on my local copy, but only the LZE work, the robochests is worse without a charging pad.bobingabout wrote:Well, the charging ports were left on in my mod on purpose because of this "Hovering around and doing nothing" issue.devilwarriors wrote:fix don't work if the robot_slots_count value is > 0 .. like with robochest in bob's mod.kovarex wrote:Thanks for the report, fixed for 0.12.31
work fine with zone expander tho, but I had to remove the "charging_offsets = {}" value completely.
Just leaving and empty object seem to still agro bots and it show as "Robot charging rate: 0 x 400w" while if you remove the value completely the message disappear and robot ignore it as intended.
Now that the bug is "Fixed" I'll play with it again, see how things work if robochests and LZEs have no charging ports.
Yes, that reminds me of the issue with the robochest...devilwarriors wrote: But if robot_slots_count is > 0, even if you remove the "charging_offsets" value completely, the "Robot charging rate" text is still present and it agro robot too (bob's robochest again).
Only fully charged robots can dock, they expect to be able to charge before being allowed to dock. So... the issue should allow me to create an LZE with no charging port, but not a Robochest, because of that issue.
I may solve the issue by having more than one charge port on the robochest, but remove them from the LZE completely.devilwarriors wrote: Yeah what I mean is I tried fixing your mod on my local copy, but only the LZE work, the robochests is worse without a charging pad.
To me it make them pretty much useless since you end up with 100+ bots trying to charge on one and getting stuck there for way too long.
But I'm glad that LZE are fixed now.