[0.12.29] [Ondra] - CTD /w Mod

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TheSAguy
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[0.12.29] [Ondra] - CTD /w Mod

Post by TheSAguy »

Hi,

Game runs great!
But I'm trying a new Mod and with it, I'm getting a crash each time.
I know that fixing mod related bugs are not high on the list, but if anyone has a moment, I'd appreciate it.

I'm creating a new force and then auto placing biter spawners with the new force.
I think the game might be overloaded with all the fights??
(Sometimes there is not crash when I set the biter spawns to very low, but that's 1 in 10)


Thanks.
Attachments
factorio-current_2.log
Log 3
(4.41 KiB) Downloaded 70 times
factorio-current_1.log
Log 2
(4.41 KiB) Downloaded 69 times
factorio-current.log
Log
(4.41 KiB) Downloaded 89 times
Vampire_Biters_0.0.2.zip
MOD
(5.43 KiB) Downloaded 73 times

Oxyd
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Re: [0.12.29] [Ondra] - CTD /w Mod

Post by Oxyd »

Fixed in 0.12.30.

TheSAguy
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Re: [0.12.29] [Ondra] - CTD /w Mod

Post by TheSAguy »

Oxyd wrote:Fixed in 0.12.30.
Great news Oxyd! Do you mind telling me what was fixed?

Thanks,.

Oxyd
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Re: [0.12.29] [Ondra] - CTD /w Mod

Post by Oxyd »

TheSAguy wrote:
Oxyd wrote:Fixed in 0.12.30.
Great news Oxyd! Do you mind telling me what was fixed?

Thanks,.
The game didn't like it when you specified force other than player, enemy or neutral in an autoplace specification. I told the game to be more accepting of other forces and it promised to behave better in the future.

TheSAguy
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Re: [0.12.29] [Ondra] - CTD /w Mod

Post by TheSAguy »

Oxyd wrote:
TheSAguy wrote:
Oxyd wrote:Fixed in 0.12.30.
Great news Oxyd! Do you mind telling me what was fixed?

Thanks,.
The game didn't like it when you specified force other than player, enemy or neutral in an autoplace specification. I told the game to be more accepting of other forces and it promised to behave better in the future.
Glad to hear that the obedience training is coming along well!!
Thanks.

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