Hi,
Game runs great!
But I'm trying a new Mod and with it, I'm getting a crash each time.
I know that fixing mod related bugs are not high on the list, but if anyone has a moment, I'd appreciate it.
I'm creating a new force and then auto placing biter spawners with the new force.
I think the game might be overloaded with all the fights??
(Sometimes there is not crash when I set the biter spawns to very low, but that's 1 in 10)
Thanks.
[0.12.29] [Ondra] - CTD /w Mod
[0.12.29] [Ondra] - CTD /w Mod
- Attachments
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- factorio-current_2.log
- Log 3
- (4.41 KiB) Downloaded 141 times
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- factorio-current_1.log
- Log 2
- (4.41 KiB) Downloaded 138 times
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- factorio-current.log
- Log
- (4.41 KiB) Downloaded 151 times
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- Vampire_Biters_0.0.2.zip
- MOD
- (5.43 KiB) Downloaded 141 times
Re: [0.12.29] [Ondra] - CTD /w Mod
Fixed in 0.12.30.
Re: [0.12.29] [Ondra] - CTD /w Mod
Great news Oxyd! Do you mind telling me what was fixed?Oxyd wrote:Fixed in 0.12.30.
Thanks,.
Re: [0.12.29] [Ondra] - CTD /w Mod
The game didn't like it when you specified force other than player, enemy or neutral in an autoplace specification. I told the game to be more accepting of other forces and it promised to behave better in the future.TheSAguy wrote:Great news Oxyd! Do you mind telling me what was fixed?Oxyd wrote:Fixed in 0.12.30.
Thanks,.
Re: [0.12.29] [Ondra] - CTD /w Mod
Glad to hear that the obedience training is coming along well!!Oxyd wrote:The game didn't like it when you specified force other than player, enemy or neutral in an autoplace specification. I told the game to be more accepting of other forces and it promised to behave better in the future.TheSAguy wrote:Great news Oxyd! Do you mind telling me what was fixed?Oxyd wrote:Fixed in 0.12.30.
Thanks,.
Thanks.