[0.12.29]train stop info

This subforum contains all the issues which we already resolved.
Post Reply
WhiteORU
Burner Inserter
Burner Inserter
Posts: 9
Joined: Wed Mar 23, 2016 2:11 pm
Contact:

[0.12.29]train stop info

Post by WhiteORU »

Hello I noticed that when the train stops at the station information that says the next stop, the same station should be different? no?

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.12.29]train stop info

Post by kovarex »

I don't understand.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13209
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.12.29]train stop info

Post by Rseding91 »

kovarex wrote:I don't understand.
I believe he's referring to the right-content tooltip info that lists the next train stop for the train.
If you want to get ahold of me I'm almost always on Discord.

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.12.29]train stop info

Post by kovarex »

Ok, I finally understood what you mean. Fixed for 0.12.30

Choumiko
Smart Inserter
Smart Inserter
Posts: 1352
Joined: Fri Mar 21, 2014 10:51 pm
Contact:

Re: [0.12.29]train stop info

Post by Choumiko »

How was it fixed?
Does the tooltip take the LuaTrain.schedule.current and show the schedule.current+1 name or does schedule.current change as soon as the train arrives at a station? I kind of need to know if it is the latter, as that would break SmartTrains :D

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.12.29]train stop info

Post by kovarex »

Choumiko wrote:How was it fixed?
Does the tooltip take the LuaTrain.schedule.current and show the schedule.current+1 name or does schedule.current change as soon as the train arrives at a station? I kind of need to know if it is the latter, as that would break SmartTrains :D
The state wasn't changed, just the way it is shown in the description.

It shows current when not in station, and next when in station.

Post Reply

Return to “Resolved Problems and Bugs”