recipes involving blueprints interact badly with the new stack limits for crafting ingredients. you end up allowed to stack blueprints, which then can't be manipulated in any way without the game crashing.
Easy enough to reproduce, just make a recipe with a blueprint as ingredient, select it in a crafting machine, and insert blueprints.
Probably a "won't fix" because only a madman would be using blueprints as crafting ingredients in the first place, but ought to be reported for posterity. XD
[0.12.x][Oxyd] Recipes and Blueprints don't mix
[0.12.x][Oxyd] Recipes and Blueprints don't mix
My Mods:
Nixie Tubes - numeric displays for your circuit networks!
Logistic Combinators - use logistics values in circuit logic! -
Autowire - automate red/green wire connections
Nixie Tubes - numeric displays for your circuit networks!
Logistic Combinators - use logistics values in circuit logic! -
Autowire - automate red/green wire connections
Re: [0.12.x][Oxyd] Recipes and Blueprints don't mix
Fixed in 0.12.5. Inserters will now only ever insert one blueprint into your autofab.